Comment by wmchen

4 hours ago

Thanks for building this. I remember someone (perhaps you) mentioning this would be an interesting idle game. I was half expecting to comment mentioning that effort, only to realize it was the exact same one when I had opened it.

I have a question about the economics of the server:

>Build and operate bots within a complex economic role-playing MMO.

Since Lost City predates the Grand Exchange, I'm curious how trade and commerce function in practice, especially in an economy now driven largely by agents. I haven't logged on yet, but my obsession as a younger F2P user was making as much gold as possible, not necessarily leveling to 99.

In general, the mechanics of cheap automation seem to strongly disincentivize trade, because resource collection operates at the speed of fanning out teams of agents, often easier than finding a seller.

for the first few months of the server we had only dozens of trades, unless you count intra-swarm sharing

we've actually added a grand exchange now, and it still has low overall liquidity, but you can see priced and volumes here:

https://rs-sdk-demo.fly.dev/market#sort=value&days=90