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Comment by npunt

5 hours ago

Yeah I was excited to try this right up until I looked at the toolbar and inspected a property and got the AI wall of text.

The subject area is great (teach actual civics) but this fails in execution. It could really use a strong pass on UX and learning curve, because right now its a product that everyone is just going to bounce off of.

Whether or not the topic is complex is beside the point. The point of this project, as far as I can see it, is get to teach this subject through experience to as many people as possible. Walls of text and tons of controls fundamentally undermine that purpose. Teaching complexity comes by removing everything that isn't absolutely necessary and arranging the complexity in a form that introduces it in compelling bite-sized chunks, so the player is always engaged.

To the creator - this is cool, you're certainly barking up the right tree subject-wise. The best thing you can do now is identify the specific learning goals and sequence, and the magic moments you think are possible along the way, and radically simplify the approach. Fork the project and take a different angle on it. I bet there's solid foundations here but if you want to influence you gotta refine.

Thanks - I obviously didn’t get the balance right for everyone, and honestly it’s partly because I started with a maximalist position of “don’t hide the complexity that’s the point”, spent a bunch of time getting those details right…and then quickly realized during playtesting the same thing you and many others pointed out: progressively layering/revealing the depth works better to establish the contrast, while also being significantly easier for players to actually engage with.

Thanks for taking the time to take a look and give thoughtful feedback!