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Comment by pcai

3 hours ago

Thanks - I obviously didn’t get the balance right for everyone, and honestly it’s partly because I started with a maximalist position of “don’t hide the complexity that’s the point”, spent a bunch of time getting those details right…and then quickly realized during playtesting the same thing you and many others pointed out: progressively layering/revealing the depth works better to establish the contrast, while also being significantly easier for players to actually engage with.

Thanks for taking the time to take a look and give thoughtful feedback!