Comment by pcai
3 hours ago
Thanks - I obviously didn’t get the balance right for everyone, and honestly it’s partly because I started with a maximalist position of “don’t hide the complexity that’s the point”, spent a bunch of time getting those details right…and then quickly realized during playtesting the same thing you and many others pointed out: progressively layering/revealing the depth works better to establish the contrast, while also being significantly easier for players to actually engage with.
Thanks for taking the time to take a look and give thoughtful feedback!
No comments yet
Contribute on Hacker News ↗