EA is shutting down BioWare

5 hours ago (theverge.com)

As always, the Onion nailed it perfectly long ago:

https://theonion.com/anthem-developers-assure-players-whiteb...

'“We know the thousands of customers who pre-ordered Anthem have some concerns, but we are confident this collection of words scrawled on a conference room board will be a revolutionary third-person shooter experience when released at the end of the week,” said director Jonathan Warner, who shared a progress update with players by sending out a screenshot of an email chain that ended with an agreement to call the game Anthem.'

https://theonion.com/people-criticizing-anthem-don-t-underst...

"Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding [EA] CEO bonuses, and by that measure, it’s been a huge success."

  • For anyone unfamiliar with Anthem (including me, before I read the second Onion article) and curious about what happened, Wikipedia covers some of the executive decisions and leadership changes that hurt the effort:

    https://en.wikipedia.org/wiki/Anthem_(video_game)#Developmen...

    The "Frostbite" engine sounds like a disaster.

    • The frostbite engine seem to be the tip of the iceberg.

      Core issue was lack of clear leadership from what I read on Wikipedia.

  • The Onion is funny, but not exactly kind here. I would recommend Mark Darrah's post-mortem on Anthem; he's not an unbiased source (he became an executive producer on the project part way through development, and I think he does try to let himself off easy in his retelling of events), but it's pretty clear that mismanagement--both within Bioware and especially from EA--set Anthem down a track that was hard to recover from. Development goals, gameplay design, and even architectural decisions were constantly shifting until late in development, leading devs to constantly rework the game as new requirements came and went.

    https://youtu.be/CxwrCRdqZb8

    • The game _was_ forced to release in that financial year, but as Darrah eloquently puts it: "There was no point in delaying because that team didn't have another year in them"

    • Seems Anthem is gone, but not completely?

      From the same post-mortem video:

      former BioWare executive producer Mark Darrah revealed that internally at the studio, the shooter had code for local play and private server use until a few months before launch. Presumably, it's still there to be "salvaged and recovered."

      "Anthem actually had the code for local servers running in a dev environment right up until a few months up to launch," Darrah commented. "I don't know that they still work but the code is there to be salvaged and recovered."

      https://www.windowscentral.com/gaming/anthem-is-dead-after-t...

      3 replies →

    • Both articles GP linked were jokes pointing blame at the mismanagement

BioWare shutting down is sad, but it’s really a classic ship of theseus situation.

There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.

The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

  • When EA bought Bioware in 2007, people said they'd run the studio into the ground. It took two decades for that to happen and they released some pretty awesome games in that time. However, a studio that used to hit everything out of the park did become one that missed a lot in recent years.

    Going forward, I hope Bioware's people land great new jobs, and here's hoping some of their IP gets picked up by other studios. Mass Effect in particular is a fantastic creation that a lot of people would love to spend more time in.

  • BG1 & 2 were clearly labors of love. You could feel it in the game play. But the 90s were a different time before gazillion dollar budgets and expectations.

    • I think the best way to keep quality up is to stay small. Supergiant Games is a great example of this approach. Once you have a massive publisher and expectations to ship AAA (or, heaven forbid, AAAA) games it's usually just a matter of time.

      5 replies →

  • The first dragon's age was absolutely ace too.

    • I never played Diablo more than the demos but loved Torchlight, which was substantially the same team as the first Diablo game. But Runic got tired of making Diablo XX over and over again and eventually folded. I briefly tried to cyberstalking the team to figure out which studios they ended up at, but didn’t dig deep enough to come up with any suggestions.

    • True dat. DLCs worth every penny & then the modded content... Ohoho!^^ Prolly the last good, genuine CRPG from teh Warez of the Bio!

  • Is the talent not vanishing backed up by data? The gaming industry has always been an extremely brutal industry, and I wouldn't be surprised if the low wages, long hours and zero job security permanently burn out some of the talent.

    • I don't have inside knowledge but have followed Bioware (given how many of their games live rent free in my head)

      1 - 2017 they cut from 500 -> ~350

      2 - 2023 went from 350 -> 200 that included a bunch of very senior people including the OG writer of Baldur's gate Lukas Kristjanson

      3 - Early '24 cut down to 100 skeleton crew as the writing on the wall for DA Veilguard sales materialized (sold about 1.5m vs 3m projected)

      3 replies →

    • https://www.youtube.com/watch?v=s5qKN2Yxaok&t=1s

      Halo went from <200 people making a game from scratch to >2k people making the same game on an engine (without multiplayer) - so the design scope is even smaller now.

      I don't get how you can lower the scope, have 10x the staff, and still overwork yourself - I mean, I certainly think it's possible, but that speaks of colossal mismanagement.

      I mean the graphics got better (not that anyone cares, people still play old games, if graphics were a true differentiator, people would say new games are better because they look better, but they don't).

      This is very hard to explain - and so expensive it's actively killing the industry.

      1 reply →

  • >The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

    This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.

    • And then they moved on to make Titanfall 1 and 2 after the founders were unceremoniously fired by Activision, which were also great games

  • That is true, but by that logic EA ought to have stopped being a completely awful around 15 years ago. It's especially egregious when you consider why Electronic Arts was founded. Activision's origin and reputation when they were bought out are similarly dark.

    The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.

    • There's no rule that says it has to be a positive or negative change overall, just that the people involved are always changing. if they had found the right new talent bioware could have pulled it off too maybe, it just wouldn't be the original bioware either way

    • They kinda did... You live in a Universe were CnC Remastered Collection happened, CnC Open-Source happened. I'm still kinda mad cuz I'm into Gacha & I really, really wanted 2 see that Legion game. Maybe even... CnCxAnimu? I'd buy that!

      They kinda still around w/ BF & FIFA\Madden which is a Money-printing machine. I never understood this, I just wanted NHL back on the PC. Yeah, there is 2004 w/ the Rebuild mod & an OSS port which I didn't checked out. +There Games up 2 '07 4 the PC, but it seems like the Community decided that '04's the ticket.

      I always wanted a 'Bloodbowl'/Speedball Hockey title which is a crossover w/ Figure Skating... Where the Figure Skating gurls are like Bayonetta/Rayne & she posseses certain kind of superpowers while the Males are all like WH40k Space Marines & the Goalie is her FemDom Slave or smh? xD Anyhow... 2 bad I can't into gfx.

One of the notable ways BioWare pushed the industry forward was the ability for the player to initiate a romance storyline with any one of a variety of in game characters. That often included the option of romancing characters of the same gender. I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships. Are these two connected? I don't know, there are plenty of other potential reasons to close a studio, so probably not. But these are now the sort of questions we have to ask ourselves anytime EA makes a decision like this.

  • Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.

    AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.

    The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.

    Creative studios stop producing art or meaningful experiences and start producing content.

  • I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.

    • Sure, but when one of these investments makes moves that, perhaps coincidentally, make them more polite in Saudi society, it brings up questions regarding the motivation in a way it wouldn't for some other owner.

  • BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.

    They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.

    • Don't forget ME:Andromeda (2017). The truth is that it has been almost 15 years since Bioware made an even arguably great game.

    • Yeah, while it's sad they are gone, the reality is that they have been zombies for a long time.

    • Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.

      Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.

      6 replies →

  • I got married in Ultima 7.

  • Japanese games very often have this - IIRC in Harvest Moon you even die if you don't get married i0 IIRC 3 yearse. Not to mention dating sims being mainly about this.

    • None of the old Natsume Harvest Moon games allowed same-sex marriage or romance. The more recent Story of Seasons games do: the Friends of Mineral Town remake (2019/2020) does, and pioneers of olive town does.

      Both are more recent than the BioWare examples, and of course more recent than Stardew Valley, which is more in line with the Harvest Moon genre.

  • > I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships.

    They do, but only as a means for controlling the people they rule over. The House of Saud, when outside Saudi Arabia, drink alchohol, wear revealing clothing, and make use of the sex industry.

  • This is a reach. Not because the Saudis don't want to influence the direction of games, but because Bioware has had such a run of embarrassing flops over the past decade that I'm surprised they stuck around this long. Peak Bioware was probably Mass Effect 2 and it's all been downhill from there.

  • >pushed the industry forward Yeah... And Dice pushed le Industry forward when they stole Desert Combat, made a shitty Engine & called it 'BF2'. Great game nj but they literally hired that mod team & ripped them off harder than any skiddie on a carding board could...

    >romancing characters of the same gender You mean yuri action? Otherwise, nobody wants that. And yes. I'm talking solely out of a feminine perspective here.^^

    Otherwise, I once was teh mastermind behind a FemDom/FLR Megamod 4 Sims 3. To unite them all was a kinda scummy affair but the monies that stuff generated, man... Yes, it was/is common 4 The Sims mods 2 be paywalled.

  • Forward? Sideways at best. Good game developers focus on universal appeal, but instead these kinds of features are almost always driven by activist developers who don't care what damage they do inside the team itself to push these kinds of things through, they muffle true innovation, take away bandwidth needed for more important things, and break teams.

    And all that before those features and how they're pushed often making the games leave a bad taste on one's mouth, most often soiling a whole franchise.

    I'm in the process of reshaping my game dev career to avoid contributing to this kind of rot. Don't mind eating noodles if that's what it takes.

    • Not sure what what specific claim you're making. Do you think gay romance 'soiled' Mass Effect?

    • >take away bandwidth needed for more important things

      in a game that already has romance options, adding a same sex romance option is not taking away bandwidth. and i cannot imagine how it would "soil" an entire franchise. just don't choose the same sex romance option if you don't want to. easy.

      1 reply →

    • You know, the neutering of same-sex romances in ME: 2 (due to an extended right media campaign), is one of the most universally decried changes, in a game that was otherwise considered an improvement on the formula

BioWare shutting down will hurt a lot, I've met many executives and ex-developers who have worked there, it's going to be a big loss for the community in Edmonton. They've all gone on and done incredible things afterwards, but there will be a key player missing in the pipeline.

I am still extremely bitter about how BioWare, in my opinion, ruined the dragon age franchise. While not "truly" turn based, dragon age origins and dragon age 2 had the spirit of it, and felt like a party-based tactical RPG. Then out of nowhere, the studio decided to abandon that with inquisition and turn it into an action/adventure style of game. I had never really been so bitterly disappointed with a game release.

After that I knew they were done. ME3 was the last good game they released, imo.

  • They wiffed on ME3's ending.

    • The studio's biggest sin came before that when they used DLC to paywall off major parts of the story in ME2. Anyone who didn't fork over even more of their cash got an incomplete game and a plot that made no sense.

    • they could go from infamously bad ending to one of most creative endings ever by just saying indoctrination theory is correct

      1 reply →

  • Ironically, the gameplay is what meant I only managed to get through DAO and DA2 with a bunch of cheats. Realtime with pause is a horrible monstrosity. It combines the worst parts of action and turn based.

    Veilguard was my favority gameplay wise, but the writing... well you know.

    • Honestly, I've felt this way before (gaming since the 90s), but try watching somebody play RTwP a bit to get a feel for it. It can become very smooth and comfortable. The hardest part is to learn to trust the timings.

  • IMO the last good game they released was DA:O. ME2 was such a let down, with them removing the RPG elements from the gameplay and the main story being a mess which railroaded you into working with Cerberus. ME3 was even worse. While it's sad to see Bioware go, they haven't been making good games in quite a long time.

  • When Dragon Age 2 came out, Bioware was still running things day-to-day.

    By the time of the next Dragon Age game, EA was deep in making decisions.

  • I might be in minority but I really enjoyed both Inquisition and Veilguard.

    • I enjoyed Inquisition and couldn’t stand Veilguard. But I also never played any of the earlier DA games.

    • I thought Inquisition was quite enjoyable but clearly showing EA's management structure and the story of the game's development and decision chains. It won GOTYs for a good reason because they really did take a huge swing at a massive world and for the most part they succeeded.

      Veilguard was very poorly marketed to appeal to a neoliberal crowd as if the characters and identity was the primary draw rather than the core story themes (Wizards v Templars, Societal Order vs Individual Freedom, the capacity for evil and corruption of either side) and the world which was fascinating. I love me some inclusion and well crafted characters, but the focus on it to the exclusion of all else as a queer person it gave me the same ick as a corporate float at a pride parade.

The makers of Baldur's Gate, Star Wars: Knights of the Old Republic, Neverwinter Nights, Mass Effect, Dragon Age: Origins.

Sad, even though BioWare was dead already.

The news that Bioware is being shut down hurts more than similar news for other studios. I knew Ray and Greg from university and played ADnD and various Avalon Hill war games with them in the 80s. Ah the days and nights spent on the 6th floor of the UofA Administrative Services building. They were passionate guys who built ground breaking games (Ok, so some of them were rough…) and created an amazing team.

I remember debating with Ray why dying in games like Paranoia and Call of Cthulhu could be "fun". As I recall he didn't see the point but to each their own.

Thanks private equity for dismembering the carcass of everything you acquire!

The current commercial game studio apocalypse is tragic for the disruption to jobs and lives but it was inevitable and, although painful, I think a necessary correction in terms of improving the health of gaming in the long run.

Around 2020 the industry quickly added around 35% more jobs based on three big things. 1) A COVID-shutdown driven demand bubble, 2) PE capital chasing inflated Live Service gaming profit projections and, 3) Speculative land-grab industry roll-ups by Embracer and Microsoft. These triggers were all either temporary, illusory or chasing trends which are net negative for the gaming. Those inflated jobs weren't justified by organic growth and shouldn't have been created in the first place.

  • What I don’t get is how do so many companies make the exact same mistake?

    It’s like corporations all get the same memo and do the exact same things in lockstep

    • That's the funny point: it's not a mistake from their point of view. The managers deciding this get MASSIVE bonuses because they saved a lot of money, which means more money for the shareholders

      EA has its money cows, and neither Mass Effect nor Dragon Age are one of them, as it seems. The IP stays with EA anyway, so from their point nothing is really lost.

    • There are multiple causes. Two big ones are:

      - Increasingly rapid proliferation of business strategy, competitive analysis and spreadsheet-driven financial optimization means more MBAs in a given industry trying to run similar playbooks at the same time. This increasing homogenization occurs at both the company level and the investor level.

      - Corporate executives and managers can have divergent incentives due to differing scopes, time frames and reward structures. A crass example is "Even an obvious Ponzi scheme can be good as long as you personally get out before the inevitable crash", although the way it actually happens in practice is usually much more indirect.

      For instance, even the difference between a manager optimizing for their division's end-of-year bonus can diverge from the CEO's incentive to optimize next year's profit margin increase. And those can both differ from an institutional investor's incentives tied to 5 yr stock price appreciation.

Talent in western game studios just can't shake the startup mode. Try get a hit, try to get bought, cash out, run away.

Blizzard seemed to defy the stereotype but it died a long time ago, it's just a husk.

The contrast with japanese game studios is impressive.

  • *US game studios. Continental Europe has been continuing to put out masterpieces. (Many countries: Poland, Croatia, Czechia, France, etc)

  • Bioware had a string of hits before EA bought them.

    • Probably one of the best game studios ever, IMO.

      (In no certain order)

      - Baldur's Gate

      - Baldur's Gate II: Shadows of Amn

      - Neverwinter Nights

      - Star Wars: Knights of the Old Republic

      - Star Wars: The Old Republic

      - Jade Empire

      - Mass Effect

      - Mass Effect 2

      - Mass Effect 3

      - MDK2

      - Dragon Age Origins

      - Dragon Age II

      - Dragon Age: Inquisition

      https://en.wikipedia.org/wiki/BioWare

      5 replies →

  • Blizzard is owned by MSFT now, so it did get bought out (back in 2022). So it fits the 'startup mode' model that I _think_ you're trying to say?

    There's other studios that similar to Blizzard didn't get bought out early and published multiple hit games, like Insomniac Games.

    • Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.

      5 replies →

Why is anyone surprised in the least? I've been boycotting EA totally since 2012 or 2013, I don't even remember now, and they had a whole ass graveyard of dead studios even back then, on top of other immoral shit and lies they produced. People rightfully blame corpos like Actiblizzard or Ubisoft, but EA was always in a league of their own.

It's the new hot business model. Buy a very successful studio then liquidate it.

One of my favorite game companies ever. But it had already been "shut down" in practice after the acquisition.

  • Yes, the mourning for the company that made KOTOR and NWN was done years ago, it's effectively a completely different company now that's shutting down.

  • It wasn't shut down after the acqusiition, it's been dead and just shambling along as a zombie for nearly two decades.

    The last impressive things they shipped were Mass Effect and DA:O. That was 19 and 17 years ago.

    Everything since has been trend-chasing and running on creative fumes.

As someone who spent so much time in the universe of Mass Effect / Dragon Age, this is hard. I am almost grieving. The latest games of those franchises (Andromeda and Veilguard) could not live up to the expectations. They deserved a better ending.

I wish I had never seen the new ME teaser / trailer [1] out 5 years ago.

[1] https://www.youtube.com/watch?v=Lg-Ctg6k_Ao&vl=en

While we may be saying goodbye to BioWare, we can still enjoy the games through services like Good Old Games (GOG) who preserve the titles - BG1, BG2, KOTOR and more can certainly keep living on.

RIP to one of the best game studios.

> The company is also laying off around 400 staffers, Bloomberg reports, including around 50 at BioWare. The changes follow EA being taken private by an investor group led by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners in a $55 billion deal that closed in August.

Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.

Sic transit gloria mundi.

I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.

Hopefully this opens the door for EA to sell off the Mass Effect IP to a company that's interested in making something other than a live service game.

  • Fingers crossed, but it's weirdly uncommon in the games industry.

    Apart from whatever the hell happened with Bungie's many changes of ownership, I can't think of many beloved franchises that have been successfully transitioned to new ownership...

  • Is that even a thing? I can't think of any case where company sold off game IP other than in acquisitions

Damn, I have a buddy who works for them, he was working on the new Mass Effect. He just lost his mom very quickly a few months ago too.

He hosted a friend and I end of last year and gave us a tour of their offices in Vancouver. Hits close to home.

I had never played any Bioware games but after that trip it inspired me to finally get around to playing through the Dragon Age series, and I marathoned them all over the next few months. It wasn't hard to see the very steep decline in quality. Which is unfortunate cause they definitely had a lot of talent but were being sabotaged internally from executives jerking them around with trend chasing (for as bad as Veilguard was, it's surprising they cobbled something together that's at least somewhat cohesive when it was going back and forth between a single player and multiplayer game), as well as people being put in charge of major creative decisions that clearly had not earned that role.

RIP Bioware. I was a designer at Pandemic early on before they joined forces. The last remnant of those times falls.

Look on my works, ye mighty, and despair! Nothing beside remains. Round the decay of that colossal wreck, boundless and bare. The lone and level sands stretch far away.

The good news is that Dragon Age: The Veilguard was made by, and for, modern audiences. The bad news is it sunk the company alongside Anthem.

I just hope they sell off the IP rather than letting it stagnate further. There are other game studios out there who could do a lot with it.

Honestly I bet Obsidian is next, and I'm not sure I'll mind. I still love them for the great games they've made in the past, and still I buy their new releases, but they haven't been able to pull off a compelling game since Pillars of Eternity 2. That was 8 years ago.

  • Isn't obsidian doing the new fallout? I think Bethesda might get the axe before them if anyone does. Or they'll get merged together and shook down for spare devs

Bioware has been dead for over a decade. What we have now has just been wearing its name. Honestly best to just let it go.

I gasped at the news but in retrospect, I'm not surprised... but as a huge Dragon Age fan, I had a bit of hope of a new Dragon Age game. This is a sad day.

May all of those developers go off to create their own IP and, in turn, get acquired by EA.

It's like the cluttered overgrown forest that periodicly burns down to create space for new life.

EA is like a landowner who does no maintenance but loves to buy things that have been maintained because they look so good.

Really loved Jade Empire and Mass Effect. But they had lost their touch quite some time ago. Not surprised this was coming

The EA I remember was Racing Destruction Set, Pinball Construction Set, great stuff, lots of freeform playtime. Did they continue releasing that kind of stuff? Yeah I haven't kept up.

I suspect the economics and 'shape' of the gaming industry to change over the next few years. Currently we're in this strange place with game dev where a large portion of software engineers (majority?) are using LLMs and AI coding tools, but for some reason the gaming industry (or at least it's customers) are vehemently anti-AI to the point studios have to put out statements about AI usage to assuage the mobs online.

This will change. The silent majority of customers will vote with their wallets once they realise they will get a) more games and b) better games - because the barrier to entry has been lowered, the timeframes, resource requirements reduced, more unique IP or novel games, etc. Yes, there will be more slop/shovelware - that's bound to happen - but we will also get vastly more great games as well if we allow the industry to embrace AI coding and generative AI for assets to assist creatives and developers.

It is sad that EA announced they are choosing not to continue development of the next ME game. I'm sure there are many fans of that franchise here, I know I sank a lot of hours into the series (and the online co-op mode from ME3).

Maybe EA sell off the IP to a studio who can lean into fully AI assisted game development. There's a chance we'll get something decent - and hey, it can't be as bad as Andromeda, right?

  • I think that the anti-AI stance from gamers online is really about art and art style, not about the code behind the game.

Knights of the Old Republic will forever be one of my favorite games

RIP to an amazing creative group

  • maybe obvious, but Baldur's Gate 3 is really that level (or better) of a game (recommendation)

    • game to game, sure. story to story, I disagree.

      kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.

      bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.

      don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.

      2 replies →

    • In some ways yes, in some ways no.

      To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.

      BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.

      The story of Revan and its twists.

      Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.

  • >RIP to an amazing creative group

    i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.

Their last really good game was Dragon Age: Origins. It is nice that they put the studio out of its misery.

People kind of predicted this, didn't they?

I guess in a way it was unavoidable. Still sad though.

I miss many great companies of the 1990s.

One of the few corps I applied for a job at that did not even reply. Also known for being a bit of a crappy employer as well even long before EA bought them. Many other studios was also out of line back then to be fair.

Scummy EA. They really ruin the industry. They kill all the good stuff and promote the crappy yearly FIFA crap.

I think its safe to say that its pure failed management from EA.

Bad decisions, mismanagement, greed.

Tho not the first aquisition I see nose-diving due to incompetent management.

The studio behind masterpieces like Dragon Age Veilguard and Mass Effect Andromeda? Sad day

There are dozens of better sites to use for something like this than Verge. They have horrid policies with regards to displaying sources, and put half their articles behind a paywall. At least use an archive service.

https://archive.is/ZUR5H

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  • I think the core issue is bad writing. All of that other stuff is only a problem because it's written with the subtlety of a sledgehammer to the face. In many cases the writing reduces characters to their identity group instead of being believable humans with believable motivations.

  • Bioware's downslide predates the "woke" narrative -- i don't remember Anthem being particularly woke, but it certainly wasn't the sort of game they should have been making.