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Comment by serf

5 hours ago

game to game, sure. story to story, I disagree.

kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.

bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.

don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.

Likewise. The bg3 story felt like a very long, strung out and milked dry "you have sickness x, go the hospital and figure out a treatment" level of depth

> they were only there because during dev-time lovecraft was a huge gaming trend.

I guess you have the edition of Deities and Demigods where they were cut...