Comment by dominotw

7 days ago

> Chris Nolan poisoned movies by making sure you can never make out what people are saying.

why did he do that?

It's mostly that Nolan makes camera and sound decisions based on the theater experience which assumes a certain visual scale, projector dynamic range, surround sound system, and so on. Because the format and equipment utilized in a high end movie theater is significantly more capable than everyday home televisions, these choices often lead to a poor viewing experience at home. All these issues could be resolved technically, but home theater formats are kind of a mess in general.

  • Unfortunately that's not it at all. He's widely quoted as considering dialogue to be just another sound effect.

    • It is that, just not only that. You saying dialogue is "just another sound effect" collapses all nuance out of a broader artistic preference on Nolan's part for authentic performance recording and diegetic sound (of which the dialogue is one part of many). You may not care about this-vs-that filmmaking choice, but they are intentional decisions with a rationale. In a movie theater setting, the problems introduced by these choices aren't as acute because there is a physical and spatial separation between speakers dedicated to primary dialogue vs environmental sounds, etc. The same is true for scenes being "too dark" or characters being framed too widely to read their performance because it was framed for IMAX not an iPhone.

      2 replies →

Nolan doesn't want you to focus on the dialog, he says. He considers dialog to be just another sound effect. He's an overrated bozo who either needs more cocaine, or less.

See also: idiot directors who shake the camera constantly because it's "realistic," neglecting hundreds of millions of years of evolution geared towards stabilizing vision while moving.