Comment by pjmlp

1 day ago

Nope, OpenGL and Vulkan are not standards embraced by game developers other than famous folks like Carmack pushing for it, and even him has acknowledged DirectX being much better.

Game consoles don't do Khronos APIs for the most part, they are really only standard on GNU/Linux and Android, really.

Indeed DirectX is king, but OpenGL and Vulkan aren't nothing. There was a long period of time, maybe 2000-2016, when high-budget games being released for Mac wasn't so uncommon, or at least it was more common than today, and those often used OpenGL. Instead of Apple rallying around the only alternatives to DirectX, they made yet another way. I'm assuming Mac games are just not a priority for Apple, which is fine.