Comment by willtemperley 7 hours ago I'd be interested if it benchmarked well against iShape-rust, the overlay engine in GeoRust:https://github.com/ishape-rust/ioverlay 2 comments willtemperley Reply ikawe 6 hours ago Not really apples to apples. iOverlay is more like a topology toolkit - things like set operations and buffering. pretty different from triangulation. mourner 2 hours ago The commenter probably meant https://github.com/iShape-Rust/iTriangle, a sibling library that is indeed quite fast at triangulation, especially on bigger inputs
ikawe 6 hours ago Not really apples to apples. iOverlay is more like a topology toolkit - things like set operations and buffering. pretty different from triangulation. mourner 2 hours ago The commenter probably meant https://github.com/iShape-Rust/iTriangle, a sibling library that is indeed quite fast at triangulation, especially on bigger inputs
mourner 2 hours ago The commenter probably meant https://github.com/iShape-Rust/iTriangle, a sibling library that is indeed quite fast at triangulation, especially on bigger inputs
Not really apples to apples. iOverlay is more like a topology toolkit - things like set operations and buffering. pretty different from triangulation.
The commenter probably meant https://github.com/iShape-Rust/iTriangle, a sibling library that is indeed quite fast at triangulation, especially on bigger inputs