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Comment by paxy

20 hours ago

Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware. This pricing is for renting the GPUs, same as GeForce Now and plenty of other services. And it's a pretty solid deal for people who don't want to build a multi-thousand dollar rig for gaming 10-20 hours a week.

GeforceNow is actually a weird service - you don't only rent the GPU. Nvidia needs to have a licensing deal with the game publisher you want to play (the game you already own). They removed quite a lot of games, because big names like ActivisionBlizzard, 2K and Bethesda withdrew licensing agreements. If I only rent hardware, I don't think I need permission by the IP holder whose software I intend to run there.

  • Why would companies withdraw licensing agreements? They get money from Nvidia and also from the consumer that has to buy the game separately.

    They certainly aren't launching it on a different game-streaming service or intending to compete with it. Withdrawing doesn't make customers buy more of their games either - probably less.

    So why would they be withdrawing from licensing agreements that are effectively free money for them?

    • Game streaming services like that are harder to reliably hardware fingerprint and introduces unusual install patterns (same game potentially repeatedly installed large amount of times by same user).

      For DRM and ban avoidance detection this means either false positives (which is bad rep) or if it's tuned to ignore those signals on specific service provider hardware makes it easier to do account sharing (and thus not buying the game).

    • if we've learned anything from movie and show streaming then yes, publishers will absolutely all start their own game streaming service if it ever takes off. nice that Microsoft is building a gaming monopoly, can't have multiple platforms if there's only one mega-publisher.

  • It sounds exactly how netcafes operate where the public can lease a computer and play games for a few hours. I don't think it's weird they have to get special licenses just like netcafes do.

    • Do you need to have purchased the game at those cafes? Cause you do at geforce now. Game publishers who withdrew from geforce now are just greedy.

    • There are a few models.

      - They have majority of popular games already installed but you need to log in to your own steam account and only have access to the games you already own.

      - They provide an in-house account and offer games available in that account to be played. This is usually for cafes offering playtime for console games.

      - Partnerships with games studios/publishers, but really I only know about this in Korean PC Bangs for specific games where some content is locked. For example in League of Legends, you unlock playable characters over the course of playing the game so a low level account might not have the full roster unlocked. If you log in your account to affiliated PC Bangs, you have all characters unlocked while playing there.

    • Well it is bad user experience. While GeforceNow allos me to connect my steam and epic account, the list of games actually playable is not my collection there, but the subset of games nvidia has a licensing deal (a lot less). Also they are free to remove support for games - as happened when big players withdrew their licensing.

      I've seen tech videos from LTT and alike where they build remote gaming rigs using windows Hyper-V with GPU passthrough to the guest - that is essetially what they should do, and let me rent a virtual machine with hardware support and low latency video compression. I don't see a reason you would need any licensing deals there.

    • That is very different, because the netcafe own those games. This would be like needing to rent the computer at the cafe, bringing your own purchased game, but then the netcafe also needs a license to allow you to play your own games at the computer.

Because the model is diverged from the existing model Microsoft established via Game Pass, which made game streaming part of the licensing, not an add-on to purchasing.

Feels bad to buy an expensive piece of hardware, a $60+ game, and then be asked to pony up another hourly fee to play it on your tablet.

Of course, free game streaming was never a viable business model, so this isn't unexpected, but people aren't going to love the change either way.

  • If you buy the expensive piece of hardware and the game, you can play it on your tablet for free. With Remote Play! You've always been able to do that. Nothing changes.

    This is about not buying the expensive piece of hardware. Then obviously it makes sense to charge you for the expensive hardware you're now using in the cloud. Or if you bought the expensive piece of hardware, but for some reason are choosing to use an Xbox in the cloud instead.

    Game streaming from the cloud has never been part of the licensing of purchasing a game. It's always been part of a monthly Game Pass subscription. And with games in Game Pass, you don't even have to buy the game in the first place.

    I get that some people may not love the change, but it's just more accurately reflecting costs, and there's absolutely no bait-and-switch here. Nothing has changed about what comes with a game you purchased. Nothing at all.

    • There is no bait-and-switch, but this is going to change things.

      The industry is scared of recompiling and how AI has driven costs for people to host their own servers. That includes games like GTA where a lot of recurring revenue is from people spending money in online mode.

      Microsoft would "solve" that issue, as well as normalize more players to spend monthly instead of once.

      “Nothing changes” for your DVD/CDs when Netflix and Spotify arrived.

      I personally have my doubts this is going to work, but the thing this model does open up is mainstream games having LLM driven NPCs.

  • >but people aren't going to love the change either way.

    Perfect quote to summarize the direction of modern gaming. People are in stockholm syndrome over it though and aren't going to leave. Remember when Oblivion horse armor was over the line? Literally everything has gotten worse from that point despite no one being happy about it.

    • It seems businesses also believe this, even when it's plainly not true.

      ---

      PS1 = 102 million units sold

      PS2 = 160

      PS3 = 87 million

      PS4 = 117 million

      PS5 = 95 million (June 2026)

      ---

      These numbers would be bad alone, but two things make them especially awful. The first is that there's no meaningful competition anymore. XBox has completely dropped the ball whereas the PS2 initially had the original XBox (which wasn't great, but had novelty going for it), Dreamcast, GameCube, and others all viably competing in the same approximate domain.

      The second is that when the PS2 launched in 2000 the US population was 281 million. Now it's 349 million. I'm using US as a proxy for rest of the world, instead of the global population, since we're mostly interested in the developed world as that's the market for game consoles. So the break-even point in terms of marketshare relative to the PS2 would be 349/281*160 = 199 million units sold, and that's if we assume significant competition.

      So not only are people leaving consoles, they're leaving in droves. And that leaves the companies squeezing their shrinking player bases even harder, which will make people leave even more quickly. They've lost around 50% of their adjust playerbase over the past 20 years, and at this rate I doubt game consoles will even exist in 20 more years.

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    • > People are in stockholm syndrome over it though and aren't going to leave.

      People usually dont - until the levies break, and they do. The PlayStation 4 won its generation, because people left XBox for it, in part, over game sharing (or lack thereof)

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    • Basically everything Microsoft (deservedly) got shit for with the Xbox One, and which their reputation never recovered from, is bog-standard practice on consoles and plenty of games now.

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    • People are happy enough to spend their money on it though. (Personally I'm amazed people pay money for some different coloured pixels in a game, but in general I don't really like modern games. I aged out somewhere around the PS2 era and now mostly buy from gog.com or play emulators: I'm not the target market!).

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    • Microsoft remembers that just a few short decades ago you'd pay a coin that was usually worth more than today's quarter to play at the arcade and got far less than an hour for it. You owned nothing and were happy for it.

      A lot of big tech companies want to bring back those time because they believe the few decades in between where people owned and controlled their devices and software in a very open computing ecosystem were a mistake. So the aim now is to give you a device you pay for and use but never fully control, and software or media that you rent but never own.

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  • Streaming games from your own Xbox is free. This service is for people who don't have that "expensive piece of hardware".

    • > This service is for people who don't have that "expensive piece of hardware".

      Right, but those people also don't own Xbox games. So this goes from "add-on fee to play the games your already own conveniently", to "buy a $60 game and then pay $/hour to actually play it"

      Are you saving money in the second scenario vs buying a console? Almost certainly. But it doesn't feel that way to the person paying a big whack upfront and then also stacks of game time.

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  • That is not quite accurate -- the Game Pass library was a subset of what could be streamed -- things that were not available in Game Pass could still be streamed provided you owned them. When games went out of Game Pass you could purchase them and continue streaming.

> Why do they keep stressing the "games you already bought!!!" part?

To imply it being somewhat controversial, so people jump in and generate clicks.

Seriously! They're not charging you for the "streaming" or for the "game you already bought" -- they're charging you for renting the Xbox in the cloud that is running the game, the GPU.

I get that it was free before as part of a subscription, but now GPU's are more expensive. Nothing that you paid for up-front is being taken away. The subscription plans just changed is all.

> There is no charge to play the game on your own hardware.

well, unless you want to play some peer to peer multiplayer, then there is a sub you need to pay

> Why do they keep stressing the "games you already bought!!!" part?

Because they're trying to push a specific narrative.

10-20 hours a week is a lot of gaming. Was it suggested that was a small amount and not worth the investment to have an actual machine? 10-20hrs over a month is more in the realm of streaming imo.

  • Quick math -

    Xbox Cloud Gaming gives you 50 hours for $12. You could game for 3333 hours to equal the Xbox Series X in price ($800). Say you want to depreciate the device over 7 years, that's about 500 hours of gaming a year, or ~9-10 hours a week.

    I'd say that's a pretty reasonable limit for a low volume, casual gamer.

    • That heavily assumes MS does not increase the price, which has been proven to be false when they increase Gamepass price in the past.

  • The average American watches 4 hours of TV per day!!!

    Half of all Americans watch more…..

    • TV can be passively watched though while you do other things. Gaming has to be actively engaged with

    • "Average" probably means the mean here, not the median. So it's not half who watch more than that. There's probably a big gap between the mean and the median. Nobody publishes the median because that number is published by the ad industry which has no interest in showing the lower median.

    • Is that statistic active watching, or skewed by those that leave it on 24h news or shopping or whatever 24/7?

Cannot wait for "they want you to pay for the gas to drive a car you already bought!"

I strongly suspect that 'gamers rise up' style campaigns are promoted by the same people who promote the WEF as a boogeyman.

  • If they had charged people the economic price up front instead of intentionally bait and switching this wouldn't be controversial.

In the case of Xbox, you'd get something comparable to Xbox Series X (or S in some situations). So it's hardly comparable to a multi-thousand dollar rig.

> Why do they keep stressing the "games you already bought!!!" part? There is no charge to play the game on your own hardware.

Correct, that is why the "to stream games you bought" qualifier exists in the title :)

Rentals are not solid deals. They are designed to hamper ownership and force you to rent forever. At least be honest and say you think monopolies should be able to make hardware artificially unaffordable so people are forced to pay subscription fees instead.

And then one generation from now there are no more hardware consoles and you are stuck streaming games from the cloud from your thin-client smart TV. Yet another joy of actually having a physical thing taken away from us, yet again.

> There is no charge to play the game on your own hardware.

They want to eliminate that. AIs will open source their games otherwise.

  • Not going to be viable for entire genres of games because latency.

    AIs can't open source games, they can only assist in pirating them.

    But pirates have historically done a pretty good job without AI.

    Existing trends towards games with required online components, subscription-based content and microtransactions will no doubt continue, of course.

    Not streaming, other than as an extra-cost option, because the margins on subscriptions and microtransactions are bound to be orders of magnitude higher while providing more value to the majority of players.

    • The reality is that proprietary HW from past console generations can be significantly improved and made less expensive via modern tech advancements to provide a superior gaming experience without load times or latency. A $200 modernized PS2 or $100 modernized SNES will dominate gaming long before streaming does.

    • > AIs can't open source games, they can only assist in pirating them.

      AIs should be able to use the same clean room reverse engineering techniques humans use in order to produce a legally clean open source game engine that can use the original game's copyrighted assets.

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  • """Open sourcing""" (this needs maximum scare quotes) games by AI-washing the decompilation is legally just about the same as cracking. You won't be able to deploy the result on a walled garden console and most likely not for for money anywhere, and FOSS people won't touch it with a ten-foot pole.

    • Illegality isn't going to stop anything. It's going to happen regardless.

      Fixing this requires the end of free personal computing as we know it today. Every computer must become a walled garden. Everything the word "hacker" ever stood for must be destroyed.

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  • Because games couldn't be pirated before AI?

    • Copyright infringement has always been trivial, but the same couldn't be said about reverse engineering. AIs changed that. The market fot remakes and ports is now threatened. Instead of just waiting ages for some company to port their games to PC, people can just do it themselves.

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  • Predicting it now that people will vibecode open source clones built from having bots play the closed game for training data.