Comment by drbscl
4 hours ago
Trenchbroom is legitimately among the best software I have ever used. I grew up using Hammer and this simply blows it out of the water.
One nice thing is that you can use it as a level editor for your own games in Godot with func_godot
Agreed! I used it to build the maps for my 13kb Quake demake[1]. Compared to q3radiant that I used back in the day, Trenchbroom is just so much more pleasant to work with. In hindsight it seems totally obvious that _this_ is the way a map editor should work.
[1] https://phoboslab.org/log/2021/09/q1k3-making-of
func_godot works better than I expected it to the first time I used it, properly imports and compiles triggers, lights, materials, sounds, etc straight from trenchbroom so you really can do 90% of your work in trenchbroom. It's awesome for prototyping!