Comment by Qmppu842

3 hours ago

I have thought it couple of times, most recently after this video. I so want to make it since I feel all these videos tend to lack two things the zero-style would offer.

One: it would offer no human assumptions.

Two: more importantly it should and could include the trading part. (the op's video had some, but it felt really really limited from what I gathered)

It is really rare to see trading to be implemented. Yeah, it is the hard part but in competetive monopoly, it is big part.

I am yet to figure both input/output spaces for it. As soon as I figure them, I probably will do proper zero-style ai for many games.

Isn't trading always blocked? Whenever you would allow someone to build a complete Color it's better not to allow it, and whenever you also would it's only advantageous if your color is stronger than the other thus the other party should never agree.

Any other exchange becomes pointless as you won't be completing a color anyways.

  • You seem to reason in terms of trying at all costs to block the other players, not to maximize your gain. I agree the ultimate goal is to do better than all the others, but the tactics to get there may involve temporarily favoring other players in win-win exchanges to grow quicker, or to block a third player already far ahead, etc.

  • In the second case, the stronger color can be offset by giving the weaker color more cash / other properties.