Comment by zarzavat

17 hours ago

That 32" monitor will have a crappy pixel density. It's incredibly hard to find good external monitors that are not made by Apple, definitely not for $800. Apple will give you a display with a high pixel density and glass front.

There are some 32" 6144x3456 monitors nowadays and they occasionally dip to the $800 range when on sale [1]. But for a more direct comparison, the Kuycon P20 looks very Apple-like, matches the 4.5K resolution of the iMac, and is $799 for its regular price [2].

[1] https://www.reddit.com/r/buildapcsales/comments/1v87f6i/moni...

[2] https://kuycon.us/monitors/P20

  • Many people report poor colour and uniformity with the panels Kuycon use. Also just on the specs alone the brightness is dismal.

  • The Dell is only 450 nits, and the Kuycon site says the it costs $1050 delivered to the US with a stand ($950 if you BYO VESA stand).

    Even using the sale prices, an iMac is still cheaper than a Mini with the Kuycon.

And it's almost impossible to find ones that get as bright as Apple monitors for less than Apple charges!

My absolute favorite feature of Apple displays is that I don't need to have the brightness cranked to max all the time, even when sitting next to a window. Some of them are, dare I say it, too bright for a normal office at maximum brightness (yet still dim for comfort in a pitch black room).

There are some good alternatives if your budget stretches to $1000, though: Samsung's 27" ViewFinity S9 comes to mind, with 2880p and 600 nits.

Specifically the iMac has a 24" 4.5K panel (4480x2520), and supports P3 color. And if the glass front is a problem, nano-texture glass is available for an extra $200 (although only on the higher-end config).

A glass front is a negative. Reflections always get in the way, and they therefore don't comply with worker safety rules in some countries.

  • If you do creative work, including frontend development, you need to have a hidpi glass display because a fuzzy plastic display will not faithfully represent what your viewers/users will see on their devices.

    Apple's solution to reflections is to overpower them. I use my MacBook in some bright public spaces and reflections have never been an issue. For an iMac which is more likely than a laptop to be used in an environment with controlled lighting, it's just a non-issue.

    • > a fuzzy plastic display will not faithfully represent what your viewers/users will see on their devices

      Looks to me like it would be the opposite unless a majority of your users are on a Mac. MacOS has a 30% market share in the USA and only around 15% globally.

    • > you need to have a hidpi glass display because a fuzzy plastic display will not faithfully represent what your viewers/users will see on their devices.

      That literally cannot be true, unless you're saying that your users are ALSO going to have a 218ppi desktop. If you're developing for phones, sorry, a 218ppi display is woefully inadequate for replicating what the phone looks like because phones (modern iPhones) have 450+ ppi, more than TWICE the ppi of the display you're using.

      An apple display is nice. But it's absolutely NOT absolutely required for anything no matter the creative work you're doing, because there's nothing it matches except developing stuff for display on that exact display.

Fair point but do people really need high pixel density at 32"?

I have bought a 32" 4k monitor like five years ago and have really regretted it. Sure fonts are slightly crisper but I would rather have preferred to have a higher refresh rate. Newer games will barely run on 4k if you don't have top of the like hardware or will need frame generation trickery. Plus the odd app that still doesn't support hidpi displays properly.

I feel like 1440p is already the sweet spot.

  • I’ve got a 32” 4k monitor at work, and a 27” 5k at home (the rather problematic LG one; got it just as it was being taken off the market in Europe over emissions rules). The 27” is so much nicer.