Comment by cellsstudio
9 hours ago
This is so fascinating. These kind of isometric games were really defining in my childhood so it's amazing to be able to peek behind the curtain in terms of how it all works to render. So interesting about the lighting and how they had pre-rendered .spr files for windows alongside the regular lighting. So cool!
The move to 3d sim games was such a mistake for the industry. Pixelart was way better at the time. It took like 15 year to make it look good again and that with cartoony cell shading anyway.