Comment by grenoire
13 hours ago
Interesting setups, I found the Minecraft agents to work in an almost turn-based manner, which makes me think that the three hours and open format did not really give them sufficient incentives to play in a more lively or reactive manner. On the other hand, they also behave similarly in Bed Wars, which should have incentivised it. A bit disappointed...
I'm also wondering if the article itself was generated by agents too, in a "here are the logs, clip interesting moments thx" manner by the authors. It's got a certain disinterested and distracted style to it.
I think big reasoning LLMs are just the wrong architecture for live games like this, latency is going to be crap given that every token requires an entire forward pass through the model.
Card games or turn based strategy are much better suited.
You can still have it run normal scripting for the tasks, no need to put every sword swing thru AI. The option where AI just modifies that own scripting over time is also viable
Depends. If the models are smart enough to write enough solid helper scripts, so that the model only does the big picture thinking, not guiding every step .. then they will get powerful and capable quickly. I am also playing a bit with minecraft AI right now. Fun to experiment.
If you watch the live stream for a bit it’s also obvious that the harness makes it very cumbersome for them to do anything. They spend lots of time just coordinating hand-offs and seem to have delayed inventory access etc.