Comment by jasonlotito

11 hours ago

Whenever I see a game that uses the arrow keys and doesn't offer WASD as well, I can't help but see a game written by a non-gamer. I consider these fundamentals, and a shibboleth of whether I should care.

Literally 95% of 2D games on a PC were controlled via arrow keys. Not many allowed rebinding. Even in emulators, until later on.

You sure you're a gamer? I've been at it since about 1986.

While I'm not defending a slop port, I have to question your gamer credentials. Maybe by gamer you mean a Call of Duty player? WASD is traditional for FPS/TPS games that expect you to have one hand on the mouse. Most 2D games, and every emulator I've ever used, have never offered WASD.

  • correct me if i'm wrong, gamer credential questioner, but WASD was immortalized by the id Software "win Carmack's ferrari" tournament. Before then EDSF was also popular because it gave you more keys on the left side for hotkeys.

    I do think you're objectively correct in your post, but I think what the grandparent meant was that "The author isn't actually interested in playing Contra on his website" which is why QoL stuff like that wasn't added and it "smells" like it should be there if you cared about playing on the thing you actually shared to HN. I know the first thing I would do would be to add wasd + mouse support to Contra, since the control scheme is the reason I don't try to play it. But at the same time I have never been interested in games that deliberately limit your controls as a form of difficulty (feels like a Japanese gamedev thing, from Resident Evil to Dark Souls)