Comment by LukaD
1 day ago
It's not the same mipmapping that games use really, but dividing the map data into a quadtree with progressively finer resolutions.
It's more like turning mipmapping into a paging system.
1 day ago
It's not the same mipmapping that games use really, but dividing the map data into a quadtree with progressively finer resolutions.
It's more like turning mipmapping into a paging system.
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