Comment by mike_hearn

1 day ago

A lot of that RAM is just high resolution bitmaps. You can have apps that fit in 10MB of RAM today if you're comfortable with the UI quality of an app circa 2000 (e.g. icons are 16x16 pixels at 8 bit colour depth).

Usually thats not the case. Its mostly abstraction layers upon abstraction layers upon abstraction layers that causes this issue

Sometime in the late 90s there started a fundamental change in the software development process. We changed from optimising software for the end user (development is difficult) to optimising the software development process for the developer at the expense of user resources

  • That's true for Electron apps. For other kinds of desktop app, it's mostly stuff like artwork, double buffers and fonts. Go profile a desktop app heap and see for yourself.

    One of the main selling points of Turbo Pascal was OWL: the Object Windows Library, which was just a big OOP abstraction over Win16. Here's some sample code:

    https://github.com/TeamVault/pascal-programs/blob/master/Pas...

    Doesn't look radically different to how a GUI app that targets a native framework would look today. OWL added bloat to make developer lives easier. It was ever thus.

    • I think its true for most types of modern development for apps with a UI, not just electron

      >Doesn't look radically different to how a GUI app that targets a native framework would look today

      Modern "Native" frameworks are part of the problem. I cant comment on Windows current state as I havent used Windows since I moved my gaming rig from Windows 7 to Linux many, many years ago but even then Windows frameworks were a complete mess

      Take Libadwaita for example. I migrated an old, very simple disk image manipulation utility app last year from GTK2 to modern gnome. No change in capabilities, a simple clone in GTK4 / Libadwaita. It went from using ~19MB to ~185MB without any additional functionality simply by switching the "Native" framework

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