Comment by wsc981

13 years ago

> "It's nice to see that internal developers feel the same way about XNA that external developers (who used to build XNA games, or still build XNA games) do. From the outside I always assumed the constant flood of new, half-baked features instead of fixes and improvements to old ones was caused by interns and junior devs looking for glory ..."

Am I understanding you correct; are you implying that you think XNA was created by juniors? Would you say that because of this, it's a good thing XNA is being killed?

Cause personally I think it's been a terrible decision by Microsoft to kill XNA. A lot of indie game developers have relied on XNA and I really feel Microsoft can use the indie support. Sure, big name games might be a priority, but personally I feel most _interesting_ work is being done by indies. Indies tend to be less concerned with proven formulas and seem to see it more of a creative outlet for themselves[1]. I think it's a good thing frameworks like Monogame[2] exist, so developers can still put their existing XNA knowledge to good use - and not just limited to the Windows platform, but e.g. iOS and Android as well.

The Monogame website might not show very impressing examples, but a game like Bastion[3] was ported to other platforms using Monogame, showing very high-quality work can be created with XNA.

[1]: http://www.youtube.com/watch?v=GhaT78i1x2M

[2]: http://monogame.codeplex.com

[3]: http://supergiantgames.com/index.php/2012/08/bastions-open-s...