Comment by tragomaskhalos

12 years ago

Do not like the term "C/C++", and especially in this context. Modern C++ makes avoiding this sort of bug as easy as doing so in the "managed" languages already discussed.

This is as much a cultural as a technical problem; C really is in the last chance saloon for this sort of problem, we have the solution to hand, but a strong cadre of developers will still only consider C for this sort of work.

Thank you, this really had to be said. You can do C in C++ (and if you do that, chances are that you're doing it wrong), but you can't do C++ in C. The ugliest and unsafe parts of C++ are invariably those coming almost untouched from C (raw pointers, casts from/to void ptrs, etc). C is close to the machine, but C++ is largely a vertical language where you can do things low-level or high-level (and yes, you can do a lot of interesting things with templates, no matter the bad rap they've got); and most of the current C++ community vastly prefers high-level-like code, for good reasons (for starters, it may be even more performant). A LOT of the sources of unsafe code go away by two simple techniques: use RAII-managed smart pointers instead of raw ones (some of them are as lightweight as a raw pointer), and prefer vector (or other container) to array.

I love C and C++, and each one has its place, but really, they're very different. Almost as much as C++ is to Java, for example.

The problem, and I think this may have been touch on somewhere else in the thread, is that C++ can be really complex to wrap. So embedding a C++ library in another, higher-level language can be very tricky. It often requires wrapping the parts of the API you want to use in C.

I'm fine with low-level libraries being written in C++, but would hope that developers expose a C API around everything.

I don't think this is true. When it comes to copying bytes from a buffer supplied from the network, there isn't a wrapper/manager class that can do this for you. Somewhere down the pipeline some piece of code has to copy the unstructured, variable length byte stream into a manageable data structure. C++ does not give any way to do this beyond the mechanisms available in C.

  • What you can do is lower the surface area of vulnerability. Low level byte wrangling is kept in a small subset of generic classes and functions. Application logic then only uses the safe interfaces.

Thank you for pointing out that this is not an issue in C++, only in C. There are times when we need C and one can write C code and compile it with a C++ compiler. It's an option to help ease people to modern, idiomatic C++, but please don't lump the two together. C and C++ are two entirely different languages and C++ is much safer.