Comment by jay-anderson

12 years ago

A few years back Jamis Buck did a survey of maze generation algorithms: http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorit.... The different algorithms seem to create mazes with different 'feels' to them. For instance recursive division algorithm appears more blocky and some have more dead ends than others. This d3 generator appears to be toothy (lots of short dead ends) on the right edge of the maze.