Comment by baddox

11 years ago

This idea has been buzzing around the FPV community since the Oculus Rift was first announced. There have been a few barebones setups, but this is the first fully-fledged implementation I've seen.

It's a fun usage for VR goggles and a great build project, but it's honestly not super useful, even for hobby flying. Any quadcopter you're flying with a head tracker is going to be so far away from other objects that the 3D effect will be minimal. The 3D might be great for zipping quickly through trees/obstacles like a pod racer [0], but for that you don't dare use head tracking.

[0] http://youtu.be/xlKrabm5Exg

They're not controlling the quad with head tracking, just the camera orientation. So for "pod racing" this should work making it more realistic both because of the 3D effect and the fact that you can turn your head like you would if you were sitting inside it.

  • I know. It would still be disastrous to be able to turn your head when doing fast moves like this. To make it work there would need to be something in the frame of the camera, or overlaid on the video, to indicate the center of the frame, because orientation is extremely important.

I think it is not for the 3D. It is for precise orientation of the camera using the head tracking.