Comment by motoboi

11 years ago

TTL is involved when dealing with routed networks. The farther the destiny, you normally get more hops on the way. If the starting TTL is low, you won't reach the destiny. So, TTL values cause problems like this, although the radius wouldn't be so precise. Damn statisticians!

Hehe yeah, I know what's TTL and how it works :) hence why I was pointing out (as politely as I could) that the previous comment was wrong.

But I tend to agree with your conclusion. Damn statisticians! :)