← Back to context Comment by ianai 3 years ago It’s totally not anything at all related to quantum tunneling in anyway. 4 comments ianai Reply aussieshibe 3 years ago Would that actually make sense?Maybe I don't want to know.I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity. hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication... svnt 3 years ago What is the method of dealing with latency called? a9h74j 3 years ago Wow, the tiny physics engine is that advanced?
aussieshibe 3 years ago Would that actually make sense?Maybe I don't want to know.I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity. hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication... svnt 3 years ago What is the method of dealing with latency called?
hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
Would that actually make sense?
Maybe I don't want to know.
I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity.
Is this the latency thread?
https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
What is the method of dealing with latency called?
Wow, the tiny physics engine is that advanced?