Comment by AkshatJ27 3 years ago If you move your mouse really really fast, you can get through the bubbles without popping them. 10 comments AkshatJ27 Reply ianai 3 years ago It’s totally not anything at all related to quantum tunneling in anyway. aussieshibe 3 years ago Would that actually make sense?Maybe I don't want to know.I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity. hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication... svnt 3 years ago What is the method of dealing with latency called? a9h74j 3 years ago Wow, the tiny physics engine is that advanced? elwell 3 years ago Perhaps lack of interpolation of mouse event points NaturalPhallacy 3 years ago I wonder if you could do this if you cranked your polling rate up to 500hz like many gaming mice can. sitzkrieg 3 years ago 1000 hz! and yes, seems tied to fps is all :^) 2 replies →
ianai 3 years ago It’s totally not anything at all related to quantum tunneling in anyway. aussieshibe 3 years ago Would that actually make sense?Maybe I don't want to know.I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity. hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication... svnt 3 years ago What is the method of dealing with latency called? a9h74j 3 years ago Wow, the tiny physics engine is that advanced?
aussieshibe 3 years ago Would that actually make sense?Maybe I don't want to know.I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity. hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication... svnt 3 years ago What is the method of dealing with latency called?
hjkl0 3 years ago Is this the latency thread?https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
elwell 3 years ago Perhaps lack of interpolation of mouse event points NaturalPhallacy 3 years ago I wonder if you could do this if you cranked your polling rate up to 500hz like many gaming mice can. sitzkrieg 3 years ago 1000 hz! and yes, seems tied to fps is all :^) 2 replies →
NaturalPhallacy 3 years ago I wonder if you could do this if you cranked your polling rate up to 500hz like many gaming mice can. sitzkrieg 3 years ago 1000 hz! and yes, seems tied to fps is all :^) 2 replies →
It’s totally not anything at all related to quantum tunneling in anyway.
Would that actually make sense?
Maybe I don't want to know.
I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity.
Is this the latency thread?
https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
What is the method of dealing with latency called?
Wow, the tiny physics engine is that advanced?
Perhaps lack of interpolation of mouse event points
I wonder if you could do this if you cranked your polling rate up to 500hz like many gaming mice can.
1000 hz! and yes, seems tied to fps is all :^)
2 replies →