Comment by aussieshibe
3 years ago
Would that actually make sense?
Maybe I don't want to know.
I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity.
Is this the latency thread?
https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
What is the method of dealing with latency called?