Comment by cmer

14 years ago

Stripping frequencies above 20kHz negates the effect on the lower frequencies since those lower frequencies are not "modified" by the higher ones. The human hear can actually hear the very high harmonics when they're combined with a lower fundamental frequency.

For example, the human hear will hear a 30kHz frequency if it's fundamental is 10kHz. If it's played at 44.1kHz, the 30kHz frequency is gone and all you'll hear is 10kHz, not a "different sounding" 10kHz.

For example, the human hear will hear a 30kHz frequency if it's fundamental is 10kHz

You are going to have to provide me with a citation to back that up because that goes against everything I've learned and experience in 17 years of working in acoustics.

  • Here is a Wikipedia article on the subject: http://en.wikipedia.org/wiki/Sound_from_ultrasound

    Basically, if you produce two ultrasonic frequencies, they will create an interference pattern at a much lower frequency than either of the individual frequencies. Modulate a signal on the difference between two signals, and you can create a directional speaker, since ultrasonic sounds tend to be highly directional (so long as the diameter of the transducer is greater than 1/2 wavelength, which is almost guaranteed with ultrasonic signals). This is how the "sound cannons" that are being deployed for crowd control work.

    • That article describes hetrodyning which happens because ultrasonic frequencies at high amplitudes interacts nonlinearly with air. You are not going to see that effect with sound waves generated near the audible spectrum, and normal loudspeakers are going to generate ultrasonic sound waves.

      3 replies →

    • Recording music is supposed to be a snapshot (with room for interpretation) of the composition at play.

      Trying to record an edge case like this is the same as recording in a room with bad acoustics. So you end up with some weird (but not faithful) representation of the sound which is a snapshot of the microphone's characteristics and directionality of the ultrasonic tones. It's not reasonable to assume any microphone will behave exactly like a human ear. Even if you could, you're going to have to mimic the tiny random movements a normal person would make listening to a sound, movements which would definitely impact the perception of the sound, because microphones are much more stationary than any human would be.

      The "different sounding" argument two posts above is silly, because sound is almost never that monochromatic, and if it is, it's usually boring. Also I don't understand how missing out on an odd order harmonic would be a bad thing :) The reality is none of these arguments are based in a reality of what people would hear, and because of that, the arguments aren't practical.

      In reality, 20 bits at 48kHz (or 64kHz) would be more than acceptable for even the most discerning of ears and probably the most practical in terms of space and fidelity, but it'd be a weird format to distribute in.

    • That's very cool, but it requires pretty high-intensity ultrasound to be noticeable. I doubt that will be the case with ordinary music.

    • > Basically, if you produce two ultrasonic frequencies, they will create an interference pattern at a much lower frequency than either of the individual frequencies.

      So the interference pattern will be made up of one low frequency sound and higher frequency harmonics. Once again the higher frequency harmonics are redundant, because you only need to record the lower frequency sound.

      The only possible way ultrasound can be picked up by the ear is if the ear has a non-linear response to the input sound. Going by the information in the article linked, it is highly unlikely that any significant non-linearity exists in the ear.

  • It's definitely possible for two sounds to be indistinguishable when played separately, but when played together it is revealed that they are in fact different (see link below). Whether this applies for sounds with frequencies above 20kHz I don't know. I'd like to see a citation as well. Doesn't seem like it would be the hardest experiment to set up either.

    http://en.wikipedia.org/wiki/Cent_(music)#Sound_files

    • Me and my brother would sing at each other in certain tones such that we created harmonics in both our ears. It wasn't pleasant, but it was interesting. Regardless, I'd smash my equipment if it made harmonics like that.

  • Humans will hear the impact > 20kHz frequency has on the lower frequencies, not the 30kHz frequency itself. That's been proven a million times.

    • If that is true, surely in your up thread example of recording a triangle, the "impact on lower then 20kHz frequencies" would already have happened during the recording process in between the triangle and the microphone, and would have been captured perfectly on recording equipment that's proven capable of capturing everything below 20kHz? So we'd "hear" the effect as part of the recording instead of requiring it to happen in our listening room…

> For example, the human hear will hear a 30kHz frequency if it's fundamental is 10kHz.

No. It won't.

I know where you're going with this I think, and I'm not disagreeing outright, but wouldn't this be captured during the high-bitrate (or good analog?) recording and mixing phase if the recording/mixing/mastering engineer were doing things right? At least, as well as possible?