Comment by jsheard
3 months ago
Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller.
https://store.steampowered.com/sale/steammachine
https://store.steampowered.com/sale/steamcontroller
No prices listed for any of them yet, as far as I can tell.
Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post.
6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more performance instead of battery and screen that I don’t use) is great. Not a lot of games I want to play won’t run well at least at 1080p with specs like that.
What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that
A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.
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As someone who has been building my PCs for decades, I have to admit seeing some appeal here:
It's apparently small, quiet, capable, and easy.
I'll keep building my own, but most people don't, and the value of saved time and reduced hassle should not be underestimated.
If comparing this device to other pre-built systems, consider that this one is likely to be a first class target for game developers, while others are not.
Some people really don't want to spend time exchanging parts when the memory they buy turns out to be incompatible or that the GPU doesn't fit the sleek mITX case. There's a lot of research to ensure all parts are compatible and optimal when building a PC - for some it's time that could be better spent on using the PC instead of building one.
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It's tiny. It runs SteamOS which is built to be used with a controller on a TV. And it will probably be a performance target for many developers.
But I think the biggest feature might be the quick suspend and resume. Every modern console has that, but not PCs. You can try to put a computer to sleep, but many games won't like that.
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It's a console basically. It comes ready to play without much maintenance needed from the user.
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I love SFF PCs, but you can’t get the same density as a manufacturer doing a fully bespoke design. Just look at those innards: no space is wasted.
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i've spent plenty of time building custom PCs, but life changes and that's really not something i have any interest in doing any more.
there's plenty of people who just want to play games without researching what CPU and video card to buy.
For me it would be the small size and CEC capability. A custom built PC can't currently use CEC on HDMI to have a seamless experience the entire home theater like a console can.
The experience of using a custom build is terrible.
The best experience you can get atm is to use Steams big picture mode, and that doesn't give you pause/resume, and you will sometimes need to use keyb & mouse to solve issues, plus you need to manage the whole OS yourself etc.
Valves SteamOS which already runs on the Steam Deck gives you all the QoL that you expect out of a console. Pause / resume with power button press, complete control via controller, fully managed OS.
What's missing are "in experience" native apps like Netflix/AppleTV/etc. as well as support for certain games which are blocked on anti-cheat.
My wife is a research scientist who uses linux with her day job, but she isn't interested in dealing with any nonsense when she's relaxing at the end of the day. The Steam Deck has been a wonder for her - suddenly she's playing the same games as me with none of the hassle. The Steam Machine will suddenly open a bunch of my friends and family up to PC games as well.
It won't be long until you can put SteamOS on any machine you make yourself, but the Steam Machine will serve as reference and "default" hardware for the majority.
Lots of companies tried to recreate the Steam Deck and quite frankly, they're just not as good as the original.
SteamOS is a super controller-friendly desktop that would be right at home in a living room. Like the Deck, the Steam Machine could become a target profile for developers.
PC gaming on the couch at last
Snapdragon doesn't really have a good history of supporting proper desktop games. Windows for ARM had kinda bad compatibility. It seems the aim is to have most games just be playable like with the Deck. Fingers crossed but I have some reservations.
Their new mini PC isn’t ARM (the Frame is, though), it’s AMD hardware like the Steam Deck. Appears to be x86, should play basically anything in my library at 1080p or higher as long as it works under SteamOS.
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Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming.
Hoping the next Apple TV will do it.
Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0
(rewriting this comment because the spec sheet has seemingly been updated)
Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation.
https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...
It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1
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... but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?
It seems to me the wireless is pretty important. I have an MQ3 and I have the link cable. For software development I pretty much have to plug the MQ3 into my PC and it is not so bad to wander around the living room looking in a Mars boulder from all sides and such.
For games and apps that involve moving around, particularly things like Beat Saber or Supernatural the standalone headset has a huge advantage of having no cable. If I have a choice between buying a game on Steam or the MQ3 store I'm likely to buy the MQ3 game because of the convenience and freedom of standalone. A really good wireless link changes that.
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So, in the specs for the mini-pc, it claims the video out can do 4K @ 120Hz (even faster if displayport). I assume the 4K @ 60Hz you saw is from the "4K gaming at 60 FPS with FSR" line.
I reckon it can probably stream at 4K@120 if it can game at half that.
Interesting. I also saw HDMI 2.0 - I guess it’s technically possible but with subsampling?
This is not true, from the specs:
HDMI 2.0
Up to 4K @ 120Hz
Supports HDR, FreeSync, and CEC
I have zero doubts the device can do 4k @ 120Hz streaming Hardware wise. In the end it is just a normal Linux desktop.
Considering how much they talk about Foveated rendering, I think it might not be constrained by the traditional limitations of screens - instead of sending a fixed resolution image at whatever frequency, it'll send a tiny but highly detailed image where your eyes are focusing, with the rest being considerably lower resolution.
Or that's what I think I may be completely wrong.
Where are you getting this number? I'm not seeing it on the specs page.
it's confusing rn because on the steam machine post people are commenting on the frame and vice-versa here.
https://news.ycombinator.com/item?id=45903404
This is for the steam machine, not the headset. Mentioned in the CPU & GPU section.
I am incredibly excited for the new controller. The og steam controller for me was unmatched as a controller, I could never play any first person game on anything else other than mouse and keyboard, not to mention it allows playing rts or point and clicks from the couch.
When they cancelled production I bought 8.
The controller looks pretty cool for sure, my biggest fear is the dpad though. I hope they go for a clicky feel like on the latest xbox controllers, and not the mushy feel you've got on the Dualshock 5 or even the 8BitDo Pro 2, which, for me, really is the only think missing from those. I'm more of a "Dpad in the top left" kind of guy, but I want it to be clicky like on the Xbox controllers :( We'll see!
I'm with you on the dpad. For me I've never found better dpads outside of retro focused controllers from companies like 8bitdo, so when I want to play a retro game with dpad I just grab one of those and use my steam controller for everything else.
A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.
Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
Steam Machine: 156 x 162 x 152 = 3.8 L
That's 4.76 times more volume.
> Obviously comparing apples to oranges
Or is it “comparing apples to steam engines”?
Given that Valve are the ones who released the Orange Box, methinks the original comparison is valid
It's only a little bigger than Mac Studio.
9.5 x 19.7 x 19.7 cm = 3,687 cm³
and half the size of my SFFPC @ 8.3L
> Frame is obviously the main headline here
Why? VR headsets are a dying fad of the 2020s. Way more excited for SteamOS on ARM.
... which likely wouldn't have happened if they didn't want a computer inside their VR headset. The steam machine is x86 considering it's an AMD processor.