Comment by Ey7NFZ3P0nzAe
3 months ago
> Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
I'm so happy to read this
3 months ago
> Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
I'm so happy to read this
Valve respects its customers. It is so insane that this isn't a norm; what a world we would be in if all companies did so.
Gabe is literally practising Noblesse Oblige, which is really funny but really shows that our billionare society is really just a reduction to old aristocracy. He's just the good Duke, whereas most Dukes are horrible, horrible people.
Noblesse oblige exists because of a moral economy. You can be a horrible Duke, because there's no real reward for being the good one.
This is not that - Steam has to compete on the free market, there is a reward for making the product everyone else refuses to make. In a post-Deck world, it's hard to believe that moral obligation plays a bigger role than the overall hatred of Windows for seamless gaming experiences.
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>He's just the good Duke
The Gaben house is building a secret army, using a technique unknown to us; a technique involving steam.
Gamers are a passionate bunch. Screwing around with them is a losing game that no one has historically ever won. And also because a lot of their competitors fucked up to pave the road for them (Think Sony's PS fiasco, Microsoft's X-Box clusterfuck from which they're yet to recover from, a decade later). Valve has gotten alot of billion dollar lessons in here that Valve got for free.
> Screwing around with them is a losing game that no one has historically ever won.
What universe do you live in?
- Broken games still pre-ordered
- marginal updates sold at full price
- double/triple-dipping with microtransactions and battle passes
- DRM still [predominant and still hurts performance
- every publisher with more than one game has their own launcher (usually shitty and brings no value)
- rootkit as anti-cheat
- offline game that require online connectivety
- online services get shutdown
- LAN multiplayer is a thing of a past
What did games exactly won?
- Paid skyrim mods? It's back.
- MS game sharing thing that rendered GameStop business model useless? IMO a mistake, MS was onto something there.
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> . Screwing around with them is a losing game that no one has historically ever won
DRM is everywhere so gamers have clearly lost
The PlayStation seems pretty successful, not sure what "PS fiasco" you're referring to. The stock price is doing fine, at any rate
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We live in the live service microtransaction era. Gamers have proven as resolute as wet tissue.
Don't sugarcoat it. Valve has to make sure this is advertised as a PC to keep the licensing good on the games you've bought and that they are allowed to sell. Microsoft, Nintendo, and Sony have closed ecosystems with their consoles. Well, Microsoft seems to be throwing in the towel on consoles.
> keep the licensing good
That’s an imaginary issue.
Didn't Xbox pivot to be an entertainment system a couple generations ago and flop compared to PlayStation?
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> Well, Microsoft seems to be throwing in the towel on consoles.
Can you expand on this? I'm not a massive gamer, I thought xbox was doing well?
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This could be restated as: open systems mean you don't need a tangled web of partnerships to provide content, and Valve is taking advantage of this.
But it is also a PC, so I don't see the issue even if this were true. It's just a box running an Arch Linux flavour.
>> Valve respects its customers.
That's the same Valve that doesn't let me play the games I paid it for unless they are running on its platform? That's how it "respects" me?
To be fair there are a lot of games on Steam that don't have DRM, which means you can just drag them out of the steamapps folder to a computer that doesn't have Steam and they work fine. The decision to add DRM comes from the developer/publisher, not Valve.
Name a game distribution platform that doesn't do this. It will be a toy example like a zip file purchased off of itch.io or something.
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I think that's more a situation where publishers demand some form of DRM so steam is trying to provide a default solution that most publishers are happy with.
DRM is optional on Steam and up to the game developer.
> That's the same Valve that doesn't let me play the games I paid it for unless they are running on its platform?
What exactly does that mean, for you?
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Were you not aware of that before you purchased the game? How has this negatively impacted you?
Because they're not owned by private equity/publicly traded. If that ever happens the "let's squeeze this for every dime it's worth" will happen.
That's really the saddest thing about capitalism, if everything around us wasn't getting enshittified in the exact same way at least the future would be more alluring.
It is nice to see people bucking the trend getting rewarded, I see a bright future for an open ecosystem for gaming (even ignoring the Steam announcements).
DRM is the publishers choice, worth noting.
Except that you don't own the things you buy on steam
That is true for all media purchases since the invention of copyright in 1662.
You think you own the Silmarillion because you have a paper copy? Hah! No, you have a transferrable license to read it.
Every hard copy movie you have starts with a big green FBI warning reminding you that having that disc does not means you own the movie, it means you have a transferrable license to play it for yourself and small groups on small screens.
Digital media with DRM allow content distributors to remove the "transferrable" part of the license if they want, which often allows them to sell for cheaper since they know that each sale represents only one person recieving the experience. The license comes with less rights (no transferrance), so it can be priced lower.
This is true. But it doesn't matter to me.
Most media for me is a one and done. A book, a movie, a computer game. Granted a computer games version of "done" might mean "played on and off for a year".
There are exceptions to this - books I read again, shows I'd watch again, but games seem to age poorly by comparison. Original Syndicate or Deus Ex - while playable - is not what I remember it to be and I'd rather keep the nostalgic memories than shatter them with a replay.
This rarity of exceptions means that I wouldn't lose much if my Steam account disappeared - mainly just "whatever I'm playing now". Create a new account and go again, or buy off GOG or something.
However in return for using Steam I get a lot of convenience - updates, propogated save files, easy chat and "Right click -> Join Game" with friends. That "Right click -> Join Game" is almost worth it on it's own for ease of social gaming.
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I would like to see change there for sure. That said, DRM is optional for publishers on Steam. Once you've downloaded a game without DRM (steam's or otherwise) you can back it up and play it without Steam.
This is true for all digital purchases, video games or otherwise.
There is no such thing as "owning" a game unless you're the company that developed the game (or bought the company that did).
Me, too. I've been meaning to upgrade my HTPC for years, but I kept holding off because I had hoped that NVIDIA would release a new ShieldTV (the last one used the same chip as the Switch, so the community had quietly hoped that the Switch 2's release would coincide with a new Shield--no such luck). Assuming the Steam Machine is reasonably priced, I could easily see it also becoming my new Kodi box when not gaming on it.
If the Steam Machine sufficiently supports the DRM required for apps from Netflix, AppleTV, etc, it would definitely be a good option for that. As it is, my SO still likes the apps, though the actual subscriptions have been rotating a bit.
Have you considered dear
it's so refreshing to read something like that from a big company, it's weird, but felt like there's still hope? that there's people in power that still care? strange feeling, still curious about it
the last few in years in tech have been depressing, like no one cares to make something that's actually better for the consumer, it's made me into a cynic and I hate it
>that there's people in power that still care? strange feeling, still curious about it
One day, Gabe Newell will die. Maybe his racer son will inherit the job, or maybe he'll delegate the job. Maybe this new CEO will take Valve public to ensure they get a centi-million dollar payout.
Then all the good times end. This is the halcyon for Steam customers.
While true, at least Gabe proved you could make a profit while still remaining non-evil.
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All good things must come to an end.
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centi = 10^-2
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Valve is a private company. I'm not going to say that every public company lacks a product focus, but I think there is a danger in public companies where it becomes natural to promote MBA's over product and even sales roles. I know MBA is treated with hatred here, but I don't think they are necessarily bad or evil, but I do think they have an advantage in obtaining power naturally because it's basically their profession and espesially product people are often bad at corporate politics.
In many public companies there is the added level of investor interest, and it can often be a challenge for the C levels to remain in power during periods of slow or even negative growth. Challenges that companies like Valve simply don't have as long as the CEO is fine with it. On the flip side, I'm happy with my own stock portfolio so there is that.
The problem is that public companies have different incentives. They take a more short term views.
Their shareholders are not in it for the long term. Investment managers tend to look at anything more than two years as "long term", and they are conscious of their position in annual league tables.
Even private equity and venture capital are usually going to be thinking about the value at which they can exit reasonably soon.
The management of the company will be thinking about bonuses and options they get between now and when they move to the next job.
A private company can often take the view that what really matters is how much they will be making in five or ten years time. Maybe even how much it will be worth when the current shareholder’s kids inherit it. The management are often either owners, or are closely monitored by the owners.
MBAs need to read this: https://geohot.github.io/blog/jekyll/update/2025/10/15/pathe...
tldr; GTFO!
Turns out that a company that is not publicly traded and run by people that only care about stock prices, can actually care about their customers.
There's all sorts of things you can do if you don't care about money.
The more interesting point is that if you aren't driven by investors to care about short term financial stuff (stock prices) then you can make long term decisions. Caring about your customers is a classic one for this - costs you money in the short term, but in the long term gets you a great customer base.
They care about money. They definitely care about money. They have achieved a steady cash flow that can sustain their business forever, unless something really bad happens.
What they don't care is the endless growth that MBA guys always try to achieve, and the quarterly profit driven decision making that ultimately destroys their customers loyalty, for short term profit.
A business can be very profitable without being exploitative. It's the people in Wall Street who can't seem to understand this. For them a hundred million dollars of profit is good if last year it was only fifty million dollars, and a dying business if last year it was also a hundred million dollars. It really makes no sense.
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Or if you're the underdog and are looking for a competitive advantage in this market. (Just being cynical.)
Props to Valve for not treating freedom like a "pro" feature
Yup. Sounds like its just a PC and not a locked down platform. Its easy for them and convenient for everyone.
Except that (I believe) "just a PC" was a bit offputting for a lot of people - when you buy a PC you can't just turn it on and play video games, especially not after Microsoft's shenanigans.
I'm honestly surprised nobody else tried a "boot to game library" PC, but then, you also need the name and reputation for it. Microsoft could've done it, but they chose to make a console. Which is mostly a PC, but you need xbox games, a separate ecosystem.
I think valve are the only players in a position to do this. They can probably ship this new hardware at a loss and make the money back through steam game purchases. Much like console manufacturers.
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>nobody else tried a "boot to game library" PC,
Since Valve owns the library it makes sense that people will trust their solution and it has more chance for succcess
> I'm honestly surprised nobody else tried a "boot to game library" PC
Microsoft used to have Windows Media Centre, which was a version of Windows designed for HTPC use that booted straight to the media centre control screen. The last version of that was in Windows 7.
It is actually possible to replace the desktop in Windows, window management (but not chrome, that's part of Aero and/or individual "owner draw" applications), Explorer etc. Nobody's really bothered with that.
Microsoft are just too used to not having to compete, so they don't provide lots of variant SKUs for different uses. Even "point of sale" and LTS are somewhat neglected.
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they've done a ton of engineering to make this happen. they implemented the necessary interfaces in steam, _they developed proton_ to avoid windows, worked with hardware to get console features like wake from controller connect, and custom hardware we see here.
>Except that (I believe) "just a PC" was a bit offputting for a lot of people - when you buy a PC you can't just turn it on and play video games, especially not after Microsoft's shenanigans.
Steam deck is "just a PC" as well, which can be turned on to immediately play video games.
Thanks to its reputation, the masses will trust the Steam Machine to do this much.
Valve know what they're doing.
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I mean, even Valve has tried it in the past, and it was a failure. Look up Steam Machines from 2010s. I consider the success of Steam Deck (thanks to flawless execution this time) as almost a minor miracle.
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but it has 'steam' in the name. So the target is the steam audience already.
>Microsoft could've done it, but they chose to make a console.
Missed the one, they did try with the rebranding of 'xbox'
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This is a good comment, I don’t understand the downvotes.
Anything that makes the PC gaming experience more like a console is good. This is the first gaming PC that I could actually justify putting in the living room.
> I'm honestly surprised nobody else tried a "boot to game library" PC
Microsoft, Sony, Nintendo, Atari, Sega...
They intentionally choose to brand their personal computers poorly to coerce their customers into giving up control of their computers. That doesn't make their computers any less personal, unless they are using it to serve other people.
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>> when you buy a PC you can't just turn it on and play video games, especially not after Microsoft's shenanigans.
In like, what way? You can "just" boot up a new Windows PC, install some games and play them straight away. Do you mean the fact that you now have to log into a Microsoft account first? Because if yes - SteamOS also requires you to log in before you can use it.
I'm sure someone will install OpenStep and recreate a NeXT computer 2.0
GNUStep is still going.
If a single GNU steps in the forest, does it make a sound?
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It just won’t torch the same (1).
(1) https://simson.net/ref/1993/cubefire.html
Or stack eight of them and build a Connection Machine
Install Previous and boot into it, voila ;)
I mean the Steam Machine's got a replaceable front cover so why not? :)
https://collection.sciencemuseumgroup.org.uk/objects/co80944...
https://store.steampowered.com/sale/steammachine
Meanwhile Microsoft be like: we are going to ship AI to your computer, eat all the resource, lag your game despite you don't use it and neither you don't want it at all.
Fingers crossed for a smartphone next. So sick of that force fed walled garden crap from Apple and Google.
Might also help to slow down enshittification by a bit if there was a popular alternative. Maybe something like Waydroid could even ease with transition.
Damn, a smartphone made by Valve would make me splurge for more than middle-low end, for the respect they give us alone.
It just needs my banking apps, and and I'll be happy to pay for it.
It's actually not that impossible, given how the DRM ecosystem trusts steam I could imagine banking apps doing the same.
Some banks might even be up for putting children's banking apps on the steam deck to start with.
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SteamPhone sounds…… metal as fuck. I’d buy it for the name alone
Signed in just to upvote this. Amen homie
Given that the frame runs steamOS on ARM hardware, I could see something like a phone in the future.
But also, phones don't seem to be the best hardware to play PC games which is kinda the whole deal.
I maybe would see first a smaller ARM based device (like those retro consoles).
Or.. just a better experience for mobile games, if they have porting tools.
And just like that, valve will keep winning spectacularly.
Their "launch trailer" shows the Steam Machine running Windows.
Do you mean this (~3m04s)? https://www.youtube.com/watch?v=OmKrKTwtukE&t=184s
That was the desktop mode, showing KDE Plasma (a linux desktop environment).
Also, Blender on the left screen and Godot on the right screen!
Wasn't that the desktop mode of SteamOS?
Was going to post, exactly, this statement but found it is already spotted!
I just hope Google & Apple read, understand and follow this.
That stood out to me too but my reaction was “whatever, just another promise that won’t age well”.
This holds true for the Steam Deck, so I can't imagine why they would promise it and not follow through.
I mean I'm sure it will be true for as long as Gabe is in charge, the moment he steps away I think all bets are off, depending on who takes over after him.
>I'm so happy to read this
it rings hollow from a company whose entire bedrock for existence is DRM procedures.
does Steam still disallow accounts from playing more than one independently owned game at a time without special procedures?
Steam DRM is weak, non intrusive and optional so complain to the devs for enabling it. I rather take steam DRM than securerom or denuvo.
The problem is for now more of principle. Any DRM means you depend on Valve/Steam to continue to legally play your purchased games. If Valve has a change of heart, or of leadership, or hits a financial rough patch they can easily become a rent seeking gatekeeper. That non-intrusive DRM is the thin line between perpetually accepting Valve's conditions or playing illegally. This isn't a Valve specific problem but they get a free pass today because of all the good things they've done and the good will they're continuously showing. If this ever runs out a lot of people will be very disappointed.
I'm not judging them "by comparison" because it's hard to look bad next to Sony, Microsoft, Nintendo, etc. Just looking objectively at the situation, even if Valve was alone on the market.
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That has nothing to do with launching more than one steam game at once not being allowed.
You can now have steam families and have two members play different games from the same library. Assuming you were using two machines you could just have a second account as a family member and play both. Or do you have a crazy beefy computer and are trying to run two different games on one machine?
Not really. It still has a library level lock. What Steam Families has enabled is to play games from each other's libraries at the same time. For example, if my account has a game A, and your has a game B, I can play the game B while you play the game A. This used to be disabled before.
You still cannot play a game C from my library while I play the game A from my own library.
The only way to be able to play any game you want would be to create a separate account for each game.
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> does Steam still disallow accounts from playing more than one independently owned game at a time without special procedures?
Yes. I just tried launching one game on Steam Deck and another one on my desktop and it showed a message:
> Error - Steam: You are logged in on another computer already playing Railbound. Launching Clutchtime™: Basketball Deckbuilder here will disconnect the other session from Steam.
This is outrageous.
No. That restriction has been gone for a few years now.
I can run rimworld and quasimorph via steam at the same time, as an example.
Only if you do it on the same computer. The restriction is still there if you try to, for example, run one game on your PC and another on Steam Deck.
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I agree. DRM sucks badly. I'd argue that it's a bit of a compliance thing though. Eg publisher lawyers saying DRM is needed, given that there doesn't seem to be much push from Steam for anything "draconian". At least it is for public broadcasters having online archives that also sometimes have DRM even where it isn't actually required (self-produced stuff).
However, there is still a huge difference between buying hardware that literally "jails" you and force feeds you DRM and a system where even in the marketing says you can completely tear away all of that without jailbreaks, etc. and without stuff being super fiddly.
Is going offline a special procedure?
You need to click twice
This is my number one beef with steam. It's such a big thorn on a rose.