Comment by anonymous908213

9 hours ago

> (a) happened with a hypothetical hardware platform released after the PS2 but before the PS3, with specs lying in between the two

I would argue strongly that the weak hardware is why the PS2, and other old consoles, were so good, and that by improving the hardware you cannot replicate what they accomplished (which is why, indeed, newer consoles have never managed to be as iconic as older consoles). You can make an equally strong case that the Super Famicom is the best console of all time, with dozens of 10/10 games that stand the test of time. I think the limitations of the hardware played a pivotal role in both, as they demanded good stylistic decisions to create aesthetically appealing games with limited resources, and demanded a significant level of work into curating and optimizing the game design, because every aspect of the game consumed limited resources and therefore bad ideas had to be culled, leaving a well-polished remainder of the best ideas in a sort of Darwinian sense.

> (b) resulted in a sort of standardization in the industry like what happened to the IBM PC and its market of clones, with other vendors continuing to manufacture semi-compatible units

Unlike the PC market, the comprehensive list of "other vendors" is two entries long. Is it a more perfect world if Nintendo manufactures knockoff Playstations instead of its variety of unique consoles? I don't think so.

I love retro consoles as much as the next middle aged software developer, but realistically, the reason those consoles are so iconic is because we were children. Every console generation is that special generation for one group of kids.

I do agree that sometimes limitations breed creativity, but that’s not the only thing that can make the magic work.

  • I know it's easy to trot out "nostalgia", but do you not think it's possible that older games can genuinely be better than newer games? I very much think it is common to find such games, even games I had never played in my youth. There were bad games then too, of course, and good games now, but I think the ratio of hits was higher. Particularly now that modern game development is so sloppy. Microtransaction-infested games rule the world, and while the indie scene does still produce excellent gems, most of them tend to be significantly less polished and rougher around the edges.

    • Yeah I think that individual retro games can be incredible and stand the test of time. For me Super Metroid and Symphony of the Night are timeless. As a whole though, it’s hard to measure. Today we have microtransactions, in the past we had games that threw in one bullshit level so you couldn’t beat it during a rental. (Lookin at you battletoads) and bad movie tie-ins, lazy arcade ports, etc. There’s always going to be trash.

      One thing retro games obviously don’t have is hindsight. Shovel Knight feels like the best NES games, but lacks crap like lives and continues, because it learned from later games like Dark Souls that you can make death punishing without making it un-fun. Hollow knight builds on my favorite games with a couple of decades of lessons on how to make platformers more interesting and less frustrating.

    • I do feel like you miss the point if you compare retro games with today AAA games.

      The good video games of today are 100% indie.

      I love Super Mario Bros as much as the other guy, but a game like Celeste is objectively better in each and every aspect.

      I’m a 90’s kid and I had a blast with my N64, gamecube, Wii …

      But I’m also having a blast nowadays with :

      - Outer Wilds (it’s forbidden to say what it is)

      - RimWorld (colony builder)

      - Satisfactory (time vacuum)

      - Factorio (factory builder)

      - A Hat In Time (3d platformer with a lot of love for the n64/gc but with its own character)

      - Poi (same)

      - Vampire Survivors (dopamine fountain)

      - Tinykin (looks like Pikmin but actually the chilliest platformer I played : smooth, calm, beautiful, good design, good music)

      - Pizza Tower (Wario Land with a pizza twist and a lot of love)

      - Kathy Rain (point and click)

      - Stanley Parable (idk what it is but it was fun)

      - Evoland

      - The Touryist (chill adventure)

      - Super Meat Boy (hard platformer)

      - Celeste (hard platformer but that loves you and encourages you)

      - Hell Pie (3d platformer, ode to Conker Bad Fur Day)

      - Stardew Valley

      Etc …

      There are a lot more but I can already say that each and every game of this list gave me at least as much pleasure as my childhood games.

      3 replies →

  • I join my voice in disgreeing with this. While some games can indeed be rose-tinted (I have fond memory of that Game Boy Spiderman game, and it's a terrible shoverware game), many of them are traiblazer (like, invented a genre) or are still standing on their own very well.

    • Some? There are tons of horrible old games, vastly outnumbering the good ones. It's just by now it's fairly established what the good games are and the bad ones are mostly forgotten my most.

      We simply don't have the same luxury with new games, they can be hit and miss, and reviews are untrustworthy.

      2 replies →

  • I belong to the 8 and 16 bit home computers generation, which grew along those consoles, yet for those on my circle consoles weren't special, home computers were.

    Hence why I find funny the remarks of "PC gaming" is growing, for my crowd it was always there since the 1990's.

  • >the reason those consoles are so iconic is because we were children

    if you spend some time on youtube and look at people too young to even have been around play through those games it just becomes evident very quickly how wrong that assessment is. There's an energy even among young audiences when they're playing games like Metal Gear Solid 1&2 for the first time that you hardly see for anything coming out today.

    There was a level of artistic talent in that generation, also in animation of the time, that simply doesn't really have a parallel today and brushing it off as nostalgia has a lot to do with he inability of people to recognize that there's no linear progress in art. Talent can be lost, some periods are better than others, just having more cpu and gpu cycles available does not produce better art.

    The fact that almost 30 years after games like MGS it's still Kojima and a lot of Japanese guys now with increasingly gray hair who end up getting a lot of awards and pushing the envelope that should tell you something.

    • I think people forget there were a ton of shit SNES/PSX/whatever games. I personally have a soft spot for the 16 bit era but there are plenty of indie games coming out that are just as beautiful and creative. There's also way more exploration with narrative structure now then there was back then.

  • I disagree.

    I routinely revisit old games with a critical mind. It is an interesting thing to do.

    I find that quite a few games I really loved as a kid are special because I played during a formative age, yes. Some are better left in the past.

    But I find some that still manage to impress me to this day. They are not good only as a memory, they are just really good.

    And a second counter is that my all-time favorite consoles are the SNES and the Switch. I have been gaming ever since the Atari 2600 days. The Switch was released well into my 30s. I have no nostalgia for it.

  • Will people ever be nostalgic for the xbox one? For the iphone 14?

    I doubt it. These products might even be good, but they are not like their early ancestors in several significant ways that will have them relegated to the footnotes of history. Most importantly, they are difficult to distinguish from both their immediate predecessors and their immediate successors. I don't mean to say that people won't have treasured experiences from this time that they long for in 20 years, just that I doubt the console will play as significant of a role in the memory.

    • Just for the joke, I own the og Xbox One and it’s the only console I hated from day one.

      I clearly remember plugging it to my TV with excitement and being greeted with gigabytes of mandatory updates. And then I discovered that you weren’t able to play the game from the disk and that you need to install it on the fucking hard drive !! And then I discovered that the disc reader was actually slower than my fiber connection which means it was faster to play a game from the online store than installing it from a real disk.

      I think I had to wait for at least a full hour just to play my first game.

      And on top of that the performance was actually not that good. 30fps everywhere, it was worse than the Nintendo games on Wii / GameCube which usually ran at 50/60fps.

      I still own this shit but I never liked it. At least it was useful some month ago when I had to update my Xbox controller firmware (but since I didn’t power it on for years , I also had to wait for updates :) ).

This reminded me of the following quote "Limitation breeds creativity", and therefore the PS2's limitations where instrumental to it's success.

The PS2 in may ways was a great improvement on the PS1 however it was not easy to develop for and could do certain things very well, other things not so well. One example is the graphics due to the unusual architecture of the Emotion Engine (gpu). I think this forced the developers to consider what their games really required and where they wanted to spend the development effort, one of the key ingredients for good game design.

Additionally the release hype of the PS2 was quite big and the graphics that where achievable where very good at the time, so developers wanted to go through the development pains to create a game for this console.

Not to forget besides the mountain of great titles for the PS2 there is also a mountain of flopped games that faded into obscurity.

This might be a nitpick, but I could probably only count 5-10 SNES games that would be considered 10/10 IMO, and not many that I think are worth sinking decent time into these days, compared to something like Burnout Revenge - a great game but certainly not a 10/10 game.

Still, I do find the SNES library, and 16bit games in general, quite astounding from a creative and artistic perspective, but not so much from a player’s perspective.

  • A Link to the Past, Super Mario World, Yoshi's Island, Kirby Super Star, Donkey Kong Country 1-3, Super Metroid, Megaman X series, Dragon Quest series, Final Fantasy series, Chrono Trigger, Earthbound... just off the top of my head, are all very much worth playing today.

    • Secret of Mana/Seiken Densetsu 2 11/10.

      Seiken Densetsu 3 is good too. Only released in Japan but got translated by fans to be played on emulators. Now part of the official 3D remake for Switch, PS4, XBox and Windows.

    • The Dragon Quest series, while beloved, is hardly the epitome of peak SNES gaming. It’s always been (purposefully) extremely conservative and dated in its design.

      If you’re gonna go for quality SNES RPGs that show the console shining, you’d be better off with Terranigma, the Final Fantasy series, Tales of Phantasia, Chrono Trigger, etc, etc.

      2 replies →

  • > This might be a nitpick, but I could probably only count 5-10 SNES games that would be considered 10/10 IMO firstly, this seems like a pretty flawed standard for evaluating a consoles library, no? but secondly, "5-10 10/10"s seems like a pretty good amount for any consoles library anyways, unless you value a "10/10" less than i guess i would

    • I’m not criticizing the library of SNES. I have very fond memories playing SNES games. It was more in response to the statement that there are dozens of 10/10 games on SNES. Let me clarify, there are not many 10/10 games on SNES (or any system for that matter), let alone dozens.