Comment by Rover222

12 hours ago

5 years at Tesla is an eternity in the tech world.

And 2 years is probably pretty average for the whole tech industry.

> And 2 years is probably pretty average for the whole tech industry.

maybe for a fungible CRUD engineer. I think Karpathy is in a different league and I'm certainly surprised to hear this fact. I would expect someone like him to sit within a certain lab for a long time

  • He's an extraordinarily bright guy. He can get a lot more done in two years than most people, and he can get up to speed with a new organization and a new task and be productive much faster than most people.

    My impression with no inside knowledge, but understanding what Elon companies are like, is that he was assigned essentially an impossible task at Tesla and tried his very best, but it could not be done, and he semi-burned out. It makes sense for him to be getting back on the horse now.

    The Elon approach to management as I see it is to assign what normally would be totally unreasonable goals to a small group of extremely bright people, and they work their asses off and somehow find a way. Sometimes this works, and sometimes it doesn't. If it works and the impossible was in fact, just barely possible, you dominate the market, everyone gets rich, and the people see it as the most exciting, intense, and rewarding part of their career. If it doesn't, they get depressed, divorced, and looking for other work. The Elon magic is threading the needle closely enough that a lot of the seemingly impossible things are in fact possible with enough hard work and brainpower, but although Elon is extremely good at this, the nature of the thing is that you can't predict which side you'll wind up on fully accurately.

  • That seems like the opposite. Why would someone with high market value stay in one place? 2 years is basically optimal - you vest 50%, maybe collect a promotion, do some good work and learn a lot, and then get to move on for another solid bump/ promotion and a new set of stocks.

    I expect the people with low market value to be the ones sticking around labs for long periods of time, they don't have the option to move and they aren't getting poached.

    • It's incredibly hard to do good, novel work in 2 years for engineering. You'll likely not learn much either.

  • > And 2 years is probably pretty average for the whole tech industry.

    Yes, and it is a problem

    > maybe for a fungible CRUD engineer

    And there's the cause.

    We're in a meat grinder, and there is no $100M payout in sight for most of us

  • I mean just because OP wanted to "ignore" that he was at Tesla for 5 years, he was... still at Tesla for 5 years.

Depends on the country, I guess. In Europe, it would definitely not be the norm and I would definitely call previous employers if it was several 2 year stints.

  • 2-3 years is pretty average tenure inside the EU tech sector for the past few years [1], but regardless I don't know what that tells us, given that nothing else about this is average. The sample size of Andrej-sized talent in an ongoing tech revolution of epic proportions is just very small.

    [1] https://ravio.com/blog/employee-tenure-trends

  • While I absolutely confirm that everything you said is true, it’s interesting that that call would be illegal in many European countries. And in many more you would at best get a „I can confirm this person worked on this position in this timeframe“

    • Hmm, interesting point, I did not know that. But, aside from that, while they cannot tell you that the candidate would not be ok, I did get hints on what to look out for.

      I mean, you always have to take the previous employers' statements with a grain of salt, but if they say they really employed for just that project, it's also good info.

  • Europe is not a monolith. Lots of short stints is not unusual in London.

    • At startups? Sure. Several stints at non-startups? Well, how much of that time was spent learning the domain? Is that knowledge transferrable (probably not because of non-competition clause)? Why were you not happy at the previous employer?

      I am not saying any of these don't have valid answers. What I am saying is that we would prefer juniors that are commited and do the hard work when the work gets hard. And, at least where I work now, this gets recognized, and they become seniors in time.

    • Indeed it used to be the norm since basically everyone worth hiring was a contractor prior to the IR35 debacle.

  • And we have the stock market to show for it.

    • I would not say that this is because of this point. It's because investors in Europe are more conservative. Employees are as well, it's true, so it's strange to have someone out of the norm. It's not a red flag per se, but it's a thing to be evaluated.

  • Europe’s labor market is sadly still mostly out of touch with how startups work. It’s stuck in the last century. I’m not sure if this is due to tradition, or due to the fact that startups are much harder to start in Europe in general, so people on both sides of the hiring process have less experience with it.

    Two years is more than long enough to join a startup, build 3 things, and see that your equity is never going to be worth anything, and find a new job. This isn’t anomalous or weird.

  • If you're really in Europe then I'm sure you know that calling previous employers is completely pointless, the best you'll get is "yes this person has worked here before".

    And I work in games and 2-3 years at each company is pretty normal, with some exceptions people just finish a project and then move(or are let go, unfortunately). YMMV of course.

    • Depends, but definitely not pointless. Though, I do have the benefit of working in a small country, so chances are that I will know of the company and perchance know folks that work there. Even if not, employers will still see fit to help each other, at least if they are not direct competitors.

    • > I work in games and 2-3 years at each company is pretty normal, with some exceptions people just finish a project and then move(or are let go, unfortunately). YMMV of course.

      Yeah, being laid off every 2-3 years is a lot different from job hopping and shows exactly why the games industry is in its own little pocket of screwed in this market. Especially with games taking 3-5+ years to be made. How do you keep institutional knowledge when you kick it all out and basically start from scratch every cycle.

      -sincerely, another game dev

The folks I know who bounce that often are generally mis-hires:

- barely qualified, leaving to avoid getting PIP'ed

- overqualified/under-leveled, and moving is faster than getting promoted

  • I think it happens on both ends of the spectrum, the folks you described, and also the ones with a good reputation and network who get recruited into new opportunities.