Show HN: Isopolis – Isometric pixel map of SF

20 hours ago (sf.isopolis.city)

Honest opinion: Really charming on first look, but nothing where you can get lost in the details, because once you look closer, the soullessness of the generated imagery comes through. So I spent about 5 minutes looking at it, then moved on, and likely won't ever go back there. With other things, like Floor796 that other people pointed out, I can spend so much time looking at all the labor of love that went in there, but making something to look at too closely likely wasn't the point here.

Behind the scenes stuff:

https://sf.isopolis.city/dev.html

> The source is Google Photorealistic 3D Tiles. Isometric.nyc explored and rejected the use of 3d building data. It is pretty insane that US gov has free LIDAR data for every city in the US available to the public. I spent <30mins exploring this and stuck to google 3d images. Claude Code whipped up a scraper to stream the 3D Tiles and render with three.js. This gives the best "real" texture base for the model to learn from. Anything else would involve a LOT of manual work to get the inputs right.

> Now that we have the 3D tiles, we need to generate the ground truth pairs for training! Similar to isometric.nyc, I generated a few ghibli-style pixel-art images using Google's Nano Banana. SF terrain is very interesting. There are quite a few distinct features like skyscrapers in FiDi, the hills in the southeast, 2 iconic bridges, lots of coastline, piers, parks, suburban grids and lots of water. I generated a ton of images and curated from them. Getting consistent style was a challenge. There was a LOT of manual trial and error. But as usual, Claude Code added this feature to the dev app that allowed me to select the best images and approve them.

https://arstechnica.com/science/2018/04/these-oblique-satell...

"Satellite images from highly oblique angles are pretty mindblowing"

If u like this u will like that

Nice! But for a city renowned for its steep streets, this looks suspiciously flat :) Ok, you could say it's only a 3D rendering of a 2D map, and it probably has to be this way for practical reasons, to avoid hills obscuring objects behind them, because you can't rotate the map as far as I can see, but not seeing actual height represented in a 3D view still takes some getting used to.

Also, there are neighbourhoods and landmarks, but not actual street names as far as I can see? Not to mention transit stops/lines and other fancy stuff one could add...

Incredible. It's easy to just go on browsing and exploring. The massive, scrollable pixel art aspect reminds me a little of Floor796: https://floor796.com/

This is incredibly beautiful. A few months back I tried to build a my own version of Google Earth rendered in voxels. Basically building from the terrain heightmaps scans available in open public data. Making it smooth and tessellation to work was incredible amount of work even for a simple vexed renderer https://codetiger.in/earth/

  • Nice, but not sure I agree with your use of voxels. It appears more like pixelated height map, not the use of 3d pixels. From what I see every position on the globe can only have a single elevation

    • Each pixel is a cube drawn at a certain height based on the terrain height map data. It’s not a volumetric render, I agree.

Amazing, great project. The SV show music playing on opening was such a good detail to add, loved it!

Thank you for putting this together. Brought some fun memories back from my time living in SF

A few AI anomalies, like several roads turning into rivers and lakes.

There are also a few massive square ponds in the Tenderloin that I am pretty sure do not exist lol

But I like the idea.

I've spent about a month all told in SF over a couple visits.

As a devout midwesterner, I didn't think I was going to enjoy the place. Having spent a bit of time there however, and having been shown around by natives, I absolutely get it.

There's so much to see and do packed in a small area, and the air just feels electric.

It's genuinely a different world.

This is really cool, it gives me SimCity 2000 vibes. I like that I can click on neighborhoods and regions and get more information about them!

I'm currently playing with something a bit similar and I was wondering about the fair use aspect.

What's the consensus on sharing the stylized assets created by diffusion models based on reference photos from e.g. Google Earth? Can the final output be shared as public domain or do Google, Airbus, et al. still hold some rights over them?

Just one little thing: East of Buena Vista Park, you have a lake, it is actually the road which goes around the park.

Also, I would love to zoom in more. (pls give me the pixels)

Very cool! Yesterday my wife and I watched Inside Out, and seeing the San Francisco setting felt very familiar (last year, 2025). Last year, in 2025, my wife and I went to San Francisco for our honeymoon. This website also showed me many familiar places.

Really cool. I can see some issues, like Starr King park turned into a lake for some reason, but it’s so much fun to look at. Do you have any way to patch errors and discontinuities at the tile boundaries?

I am not a fan of this.

Like the new york one, its just...unpolished. I dare to say slop. I am sure the author put some effort into it, BUT its just not there for me. The wiggly lines, the blurry designs and just everything. With something is pixelart or appears to be, I expected it to be pixel perfect, not just some random picture that looks like pixelart on the first glance.

The idea feels neat, but the execution needs so much more touch and polish. Maybe even handcrafting to be impressive.

It would be nice to have a Google or Apple maps version of this. I would also love to see this while driving.

Crazy to me that people engage with this. This is not pixelart or any art really, it's just a weird blurry mess. Looks terrible.