Meta VR Glasses

13 hours ago (meta.com)

I am so so glad Meta, or any company continue to invest in AR and VR. Not because I like AR / VR, to the contrary I am not a big fan of wearing a glasses to use it.

But it is the only thing that will move Low Latency Computing forward. Everything in modern computing is slow, we might have increased throughput by 1000 or 10000x over the course of 30+ years. But latency has gone backwards, from Apps to OS UI response. Decent AR/VR experience mimicking the real world would require sub 10ms results. And this should finally force developers to take latency into account.

  • The biggest issue with VR adoption currently is not VR hardware. Quest 3, Pico 4 etc are all great headsets which launched with amazing price points. The issue is that these standalone headsets are pretty much useless. Sure you can watch some videos, or play some extremely basic games which remind me of N64 graphics. But that's about it. To get the most out of these headsets, you need a powerful PC. Driving in Assetto Corsa in VR feels amazing, you get actual realistic car physics and can drive in Tokyo with traffic around you which feels 'real'. VR in Microsoft Flight Simulator allows you to fly in any plane in any part of the world. VR in Elite Dangerous allows you to fly in outer space in a 1:1 scale Milky Way Galaxy. But require a beefy PC to run.

    Apple, Meta and other VR companies just keep throwing more and more VR hardware with better lenses and form, but the issue is content. If someone is spending 1200 bucks on this headset and playing/interacting with N64 level content, the novelty wears off pretty fast.

    • So much to dissect in this post. By “N64 level” content I’m assuming that you refer to low poly geometry with low res textures and baked lights, correct? Well, I don’t know which VR games you are playing because even something as basic as Beat Saber would have been impossible to execute in the N64 era. I also find it interesting that you mention Apple being a VR company when they’ve only released one headset a few years ago and have not announced any major updates or successors in the last two WWDC. Meanwhile you ignore VALVe altogether who are about to release their second VR headset (third if you take the OG HTC Vive into account. And who developed and published what is perhaps one of the most immersive experiences on the medium: Half-Life Alyx. There’s nothing N64 about this game as they really pushed the technology as far as you could possibly do with the hardware limits of that time. No, you are not going to get GTA VI running on an untethered headset anytime soon and perhaps for good reason.

      2 replies →

    • I have a different take on this: I bought a Quest 2 several years ago, spent some money and bought about 10 experiences/games/etc. for it, and it is good enough that I continue using it with no real desire to buy a newer model. My wife was watching me use it last week and she commented “isn’t there an upgrade for that?”

      Wonderful toy, even though I only use it about 90 minutes a month it is worthwhile for me to own.

      1 reply →

  • I think VR would be completely dead by now if Meta weren't continuing to lose billions every quarter on it. Not many companies can endless sink that much money into a product

    • On the contrary, if Meta didn't acquire Oculus which hadn't poached Valve staff maybe the Steam Frame would have been out years ago.

      It wouldn't have been touted at the "metaverse" and a revolution of having business meeting in a virtual room... looking like a boring office and maybe it would "just" be millions of gamers, but to stay we are in a better state because of Meta is questionable.

      They did invest a ton and their products (if one can manage to make abstraction why they even exist in the first place) are actually well done but the line their brought on the entire industry created unrealistic expectation.

      Is it good, is it bad, I'm not actually sure but I'm rather confident to say it's not obvious.

    • Meta burned all that money because Zuckerberg had just read something related to Snow Crash, not because he had a good idea for how to develop the sector.

      I think for now games are the best use of VR, and Valve actually care about games, and Zuckerberg moving on to the next shiny thing leaves room for Valve to join Sony and Microsoft for the next PlayStation/XBox alternative.

      If anything, when the Oculus Quest became the Meta Quest, it started feeling like regression rather than progress, with the games going from "wow!" to "did they port a phone game?".

    • Nonsense. VR was and still is sustainable as a profitable niche product for specific use-cases. Zuck spending billions to try and own a new mass market category has nothing to do with that.

    • I am not so sure about that. When it felt like Meta was abandoning the space we saw some resurgence of smaller projects that tried to innovate, but if you have a big player sucking out all the oxygen you can't build smaller scale projects

      1 reply →

  • I am also very glad for Meta's investment into the future, so second your voice here. In a sense though it's Palmer Luckey who punched the tech into a defensible product. John Carmack surely tried to do the right thing, but I think part of why he left is that it's too difficult for any individual to make significant (risky) design decisions.

    Do I have faith in Meta to 'win' in VR or AR commercially? Well... not really, but the technological advancements are real.

  • agreed. would be nice to see the size of the meta glasses and the reviews first before considering to purchase.

  • > Everything in modern computing is slow

    Nonsense. Embedded systems, often event driven, improved as did the rest of the computing landscape (perhaps at a tad slower pace). HST has been a major driver on low latency computing in the data center. And then there are of course robotics and military applications ...

    • I have 5 programs open right now - Firefox, Visual Studio, Word, Photoshop and a terminal.

      Out of these 5, only Firefox loads faster than it did on a 512MB Windows XP machine 20 years ago, the other 4 are at least a few times slower.

    • VR is at the intersection of low latency, high throughput, high compute, flexibility and affordable prices.

      Embedded systems are often not flexible. They are often designed to do just one thing, like driving an engine, and may run the exact same software for their entire life, which may be decades. They are often limited in term of general computing requirements too.

      I don't know HST, but it seems to be similar to embedded: single, highly constrained application, maybe more compute, and I would guess that affordability isn't even on the menu.

      Meta VR is consumer software, running on consumer hardware, it runs third party apps, with all the flexibility that is asked of PCs. You can't just put your own realtime OS and claim the entire system for your own specific application.

I just got swept up in this mass Threads suspension yesterday, despite not using it. I am locked out of Facebook and Messenger, and my Portal, Oculus, and Glasses are now bricked. I pay them $12 for Instagram a month, mostly to deter username thieves, and that was oddly not suspended, despite being linked, so the "safety" claims ring hollow. Be very careful about giving your money to Meta. They are quick to unperson with no recourse.

https://www.reddit.com/r/ThreadsApp/comments/1wnkje9/my_inst...

Coming from Quest 3, everything about it sounds great BUT for that FOV. Even on Quest with 103 x 96, I sometimes feel like I'm looking around through a mask or binoculars. Can't imagine how restrictive it might be on 70 x 66.

Hopefully it's not so bad.

Oh BTW they showed a new Beat Saber game, and among the logos I've seen Ace Attorney VR among a few others. Let's see if those come for Quest 3 and maybe even PCVR.

  • I have a Vision Pro since launch and loved it, and it has a much more traditional, much wider FOV. However, when you do watch movies on it, it looks incredible but usually only a fraction of that full FOV is utilized -- you do see the theater, or environment, etc. My one wondering is if they'll somehow really deliver the experience of a virtual screen, non-occlusion of the real world, and make it so that the huge screen on the wall several feet away from you can be fully rendered on only this 70 degree FOV. To be sure this is a killer for this as an all-encompassing VR device, but I hope that maybe we'll be shown that it might just be good enough for more of a MR use. Or maybe its just cause I'm at least excited someone is trying and bringing products in this space and so I want to cheer this on

  • 70 is crazy! I was thinking years ago that surely by this point headsets would be standardizing on a baseline of like 140+. Progress has really stagnated and over the past few years new headsets never seem to just be universally better than whatever they are replacing. It always seems to be pull one lever to improve one aspect while regressing somewhere else.

    I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year and it got consistently better across the board every iteration.

    • It has progressed. The tech is just expensive and heavy and... all sorts of tradeoffs. Meta had a prototype (Boba) with a 180 horizontal and 120 vertical FoV

      But it of course is large and heavy like the quest pro and expensive most likely. Things that when you market to consumers don't pan out.

      So they are optimizing on the other dimension (weight) which of course trades of many other dimensions.

    • > I really wish VR had followed an iPhone like trajectory over the past decade where we got a new Quest/etc every year

      That didn’t happen because you would need market demand for that. Only Gen Alpha likes VR as a demographic.

  • > Can't imagine how restrictive it might be on 70 x 66.

    Ouch, that's a tough sell. Maybe useful for AR type stuff, but I wouldn't want to go from a Quest/Index/Frame/etc to that for VR.

  • IMO, FOV is the biggest immersion killer in VR today, and doesn't get nearly enough attention. It's not so bad when you're relatively new to it as the illusion is convincing enough that you don't notice, but once the magic wears off a bit, it's hard to escape that binocular effect. I wish one of the bigger players would tackle that. I'm not willing to take a chance on Pimax.

  • From description I thought this is more 'View on a Virtual TV' rather than a full VR thing, I may be wrong. This is good, because I, honestly, find that a lot of my VR time is sitting or lying down.

Youtube video Meta released: https://www.youtube.com/watch?v=xyD_bmMy5nQ

And another random youtube influencer who tried it https://www.youtube.com/watch?v=8J8oIs1GA0o

$1300 price

  • Is it just me or do those angles deliberately obscure how thick it is lens-wise? I have a pair of X-real airs, 2 years old now, and they're pretty thick. They're 1/4th the price and basically work as a head-mounted display. Is that what this, but way fancier and more sleek?

    • Xreal style glasses use forms of "birdbath" optics with screens up top reflected through prisms. This likely use the regular concentric pancake optics used in many other VR headsets.

      But yeah, the angles are to obscure thickness. It's not going to be as thin as it appear from a distance.

  • According to the influencer, the weight is 100 g. I have 25 g (+lenses) glasses I wear often, and even that is right on the upper edge of what's comfortable and needs almost-uncomfortable tight arms to stay steady when my head moves. And, that's all as somebody who's worn glasses all my waking hours since like age 10, complete with nose-indent calluses. Either those Meta glasses are clamping uncomfortably hard on the sides of your head all the time or they'll fall off the first time you lean forward.

If you are going to buy one, this is the platform you support:

https://www.youtube.com/watch?t=1618&v=qp2IbgJ5Z-8

I know you probably know that, but this is a new low, even for Meta.

  • At the timestamp of the video, after the question she goes in length about the [mind boggling] settlement, limiting to 2h/day for under 18 years old is not too bad?

    • Yes, not too bad for a question the moderator didn't really ask. She's really good at diverting the topic to a less uncomfortable field. No wonder she's in charge of a platform with 3.07 billion monthly active users. Also note the tone and condescending attitude.

  • meh all of these mega corps do whatever they can to maximise profit. Apple used slave-like labour from China (or still use depending on who you ask) and turned a blind eye until it could no more. Which to me is worse than what Meta did. But they are not Americans so most don't care around these parts.

    • When you buy an iPhone that was made in sweatshop, you contribute to it. There are alternatives but most people really don’t mind having slave labor build their iPhone.

      Same for kids wasting their life on screen, most parents don’t mind as long as it keep them busy and it’s one less thing to care about.

    • Correct, but that's also whataboutism. I know apathy can easily take over, but when you get laughed in the face just like that it feels really hopeless. No, it's not my first day on the internet and no, it's not the first time I see companies act like this, but something about this feels very wrong.

It’s HoloLens reinvented I guess.

What problem does it solve? I see a bunch of potential uses but I don’t see any problems looking to be solved.

Will I like gaming better if I control the games with my hands instead of a controller?

Will I like working in my glasses better than my laptop screen? Or even a dual laptop screen like a ZenBook Duo? Or a cheap second portable display? Do these glasses fit better in a backpack than a laptop and a second portable screen? They can’t collapse flat.

Are these glasses more portable and convenient than a smartphone? What are the benefits to watching an NBA game on this compared to a phone or my TV screen at home?

I can’t believe Meta is blowing their money on this stuff still.

  • Related: I watched one (1) live NBA game on Vision Pro. It was terrible in all ways compared to watching on TV. Same with a live baseball game. Apple doesn't grok sports.

  • I think this is a big stopgap until an actual transparent AR glasses and an admission that Meta and the entire AR industry have no instant next quarter solution for shortcomings of Meta Ray-Ban Display.

    The geometric waveguide technology used in the Display glasses is quite complicated and costly, the birdbath optic that Xreal uses is stupid, so to speak, and various holographic solutions used by Even Realities and likes is not so spectacular in light loss(IIUC the fancy term is "quantum efficiency"), as well as multi color feasibility(needs 3 layers with separate image sources).

    Prior to now we didn't know if Meta will be doing a Display 2 or Quest 4, or if they plan to do something else. This is that something else.

    • Rumor is they are going to do a Quest 4 (late next year).

      I agree that these seem like a stopgap short of the thing everyone wants - Vision Pro specs (ahaha) in a pair of regular glasses.

      Personally, as a glasses-wearer, I'm not quite convinced it's the right target though - even my 20 gram glasses are uncomfortable to wear all day and I take them off whenever they're not needed. I'd rather have a ski-goggle device (similarly light, but with the weight more evenly distributed, and still with optical see-through) with fewer performance compromises. Of course that wouldn't let the manufacturer dominate "the next form of personal computing" or whatever.

      1 reply →

    • They had to get something out to undercut Snap finally formally entering the market with a consumer product. That's my read. Their entire strategy for years has been doing whatever they can to box-out potential XR space competitors.

  • I might consider them if I can wire it to my laptop. I use the meta quest for development because of infinite virtual screens and due to my apartment being so small I can't fit a proper desk and office chair. But still is a very niche usage, if I had space I would very likely get a desk with a dual or triple monitor setup. If the resolution is good, it is actually nice to have a very portable infinite screen setup if you travel a lot.

  • From the video they have on their site: watching movies in places where you normally would stare at a tiny screen; they also show folks using virtual floating keyboards in front of a VR desktop to work.

    So: no problems solved.

    • I have watched hundreds of movies with my 27" 4k monitor, or 24" 1080p monitor a few years back. Screen size is never something that bothered me. And I know people who watched more stuff on their laptop screen with terrible color accuracy.

      I have a VR headset, but other than the one time I tried Skybox just to see what it looks like, it never occurred to me to take the headset out to watch a full length movie. It's just not worth it.

      Makes me wonder how often people use it for "watching content on a gigantic screen at home", or it's just mostly theoretical in VR headset marketing material.

      VR desktop: that's supposedly the "killer application" of Apple Vision Pro back in 2005 (and only usable on high resolution headsets like those). Guess what, these days nobody talks about it. I haven't seen anyone bringing it up on HN for a long time.

      1 reply →

  • > It’s HoloLens reinvented I guess.

    Hololens was a transparent display with stuff drawn on top of it.

    This has reality drawn on top of opaque display

  • This product line already exists for years. Meta is just entering it.

    It's essentially the xr-glasses /vr glasses category. Plenty of options around on stores

  • I mentioned Jaron Lanier in another comment… I've been watching VR try to establish itself and fail for close to 30 years now.

I want a glasses-with-puck style like this with a great fov and resolution good enough for crisp text work and nothing else. for sound I just want it to be small enough to wear with headphones. It would be fantastic if I could run a real OS on it. I just want it for productivity, I dont care about the latest 3d gimmick movie or VR apps.

The closest thing so far is a Bigscreen Beyond 2 w/ a laptop if it wasn't for the fact that you need a base station for the damn thing.

I know my request is a fantasy right now, but I put this our there in case someone that could make it less of a fantasy reads this.

  • Same here. I've been looking for a way to bring my multi-monitor setup with me to work when I travel, VR glasses would be the most portable solution. But I won't buy it while it needs a subscription of any kind, I want it to work like my LG monitor: dumb, doesn't need software to use (drivers would be fine, 'apps' won't), haven't had any sort of mandatory update since I bought it years ago, I just plug it and it works.

    • I work with Rayneo Air 4 Pro - they have HDR/120fps displays (image quality is top-notch and they're bright enought to work even with direct sunlight). They don't have battery or software, it's plug-in-play USB-C external screen essentially. It's more than enough for travel, or for sitting straight while working cafe, for privacy reasons or working outdoors. I even tried them while walking in the forest (with laptop in the backpack and using voice input).

      Drawback - they don't do 3DoF tracking, so the screen just follows where you're looking, you can't change screen size, and no multimonitor setup. They have IMU sensors, though. It's possible to create your own virutal monitor software (or use someone's else like RealWarp), but IMU drift is hard to beat and experience is far from perfect. So I stick with 'just one high-quality screen' for now, and to be honest it was some quality-of-life improvement for me.

      PS. Couple of weeks ago there was new release from RayNeo, which supposedly have 3DoF and same quality. Haven't tried those.

      1 reply →

  • This is it then, right? You can connect a laptop to this. You don't have to watch movies on it. The FoV should be plenty for productivity.

Looks like superb hardware, and contrary to many others the use cases this is designed for look actually worth it. "AVP but lighter and cheaper" or "looks designed for trains or planes" . . . well, obviously.

The key problem is it's Meta. People don't even trust other people near them to use Meta hardware, and the way they dealt with Oculus users was just grimy. From basically any other company this would be a very welcome device. Zuckerberg needs to fix the company first, because there's no such thing as a killer product good enough to overcome this hurdle.

  • People said the same thing about Meta Muse.

    HN constantly under-estimate how much the mass forgives a company as long as they release a cool product (barring a few holdouts that really don't matter to 3B DAU company)

  • >People don't even trust other people near them to use Meta hardware,

    Video, showing how random Meta employees don't like slightly creepy stranger obviously using Meta glasses to record them:

    https://www.youtube.com/watch?v=dHKhYL3is5o

    Meta allegedly took down the video when it was uploaded to their own platforms.

  • I hate Meta with a passion but I think the real problem is not embracing Web XR and an open ecosystem. I love the Meta Quest 3 in terms of hardware but I haven't put the Quest on in 6 months because I don't play games so there is so little content. This solves nothing in terms of what I don't like about VR. The headset weight was no issue at all for me. Then trying to develop with the unreal engine and the Quest 3 was a complete joke. The best thing I seen in VR was the unreal engine VR demo. Everything else looks like a cartoon after that. What is the point of building this nice hardware and then a metaverse that isn't even up to 90s POVRAY standards. Like focusing on building a better web browser without the web.

  • Honestly, I think at this point in order to fix Meta Zuckerberg needs to go. People will never trust a company with him in charge, without him they could start to rebuild trust with people.

I thought Meta's approach to AR was pivoting towards transparent glasses with displays in the vein of Ray Ban Display and Orion (I realize that "VR" is in the title, but almost all the images show AR use cases). Their original vision for AR was to have people walking around with quest headsets in passthrough mode. But that's just too weird for the vast majority of people. I can't imaging walking around in public and ordering coffee with my eyes totally obscured behind a device. I saw a couple co-workers walking around wearing headsets like this when I worked at Reality Labs, but it was obvious to me and all my teammates that vanishingly few people would actually do that in public.

I guess the approach here is to shrink down the VR glasses and make them look more like normal glasses from a distance. But I still don't think I'd wear one of these walking around the mall or airport. Reduction in FOV is also a big negative. I'm not really sure where one would use this device over a Quest or the Ray Ban Display. It occupies this awkward middle point where it's not a transparent glass display, but it's also makes a lot of compromises compared to the rest of the VR line.

Seeing a person at a coffee shop typing with his fingers on a table and moving his invisible mouse would be…interesting.

I can see value on a plane. But I’d rather use my MacBook then look like a crazy person pretending to work.

  • That's what people used to say about Bluetooth headsets

  • I've been that guy, though with a portable keyboard and wireless mouse using my Xreal glasses with a Samsung device in Dex mode.

    It is as close as Ive gotten to the cyberpunk dream so far.

  • I’ve used the Vision Pro in public. I don’t care what people think of me, but I did get annoyed at people tapping me on the shoulder and asking about it.

Glad it's using the Meta XR SDK - it's a closed ecosystem but at least it IS an ecosystem.

The Ray-Ban Metas had no ecosystem. No SDK, no app store, just apps made by Meta. They finally announced an SDK in 2026 but why would I support a device that was so anti-developer for years?

I had an Oculus Quest and it was a really great device. After the "Meta" rebrand, the quality rapidly decreased and now it wants me to upload my ID to Meta to keep using it. Absolutely not! Zuckerberg already has way too much information on me, uploading my state issued identification to them is such an insane ask, I will never do it. While this looks like interesting hardware, the company behind it has unacceptable and user-hostile practices, so I'll pass.

  • I've never needed to submit any ID?

    I think the software kept getting better except for the latest UI redesign intended to mimic Apple which is indeed terrible. I hate the heavy use of double clicking on the controllers. The older UI was better (though even before this they constantly redesigned it every 6 months or so)

    But they've only improved things over time. The quest 1 shipped without passthrough or hand tracking. By the end of it's support it had both. The quest 2 and 3 also continue to receive new features like higher frame rates, keyboard view etc.

    • If you already had a long standing fb profile you were probably good. But if you had to make a new one just for Quest, you could sometimes end up having to go through all kinds of hoops to prove you weren't making a spam bot account. Or if you tried to access a long forgotten account.

      3 replies →

  • Exactly where I am. Was all-in on Quest 1 and Quest 2, but had to offboard due to Meta's wild policies (that ended up locking me out of my account with little recourse -- some bug with the Oculus standalone account merge with FB and then re-split).

    As much as I'm a proponent of VR, I won't play by Meta's rules.

    • Could you get a refund for the device? Obviously that wasn't what you paid for.

  • I was so excited by Oculus’s technology, and then Facebook of all companies bought them and it was such a let down. It felt like finding out that Charles Manson likes the same TV show as you. Yuck!

  • oculus didnt ship a single product not owned by facebook.

    • Regardless the acquisition took some time to bring down the quality of the products. It doesn't matter if their first few products were sufficiently far ahead that they weren't enshitified immediately when Facebook bought Oculus.

    • > oculus didnt ship a single product not owned by facebook.

      The post you are replying to doesn't claim they did...?

      They did change the branding in late 2021/early 2022.

      Prior to that the product was called the Oculus Quest, after that it was the Meta Quest.

      And Meta did start heavily enshittifying the product alongside the rebrand.

  • They recently managed to crack open the bootloader, most of meta stuff can be bypassed now. I despise how it went from a great device to almost a paperweight with just horrible software updates (as it's the norm these days).

  • > After the "Meta" rebrand, the quality rapidly decreased

    This has not been my experience at all and there are very few headsets I have not owned.

    Everything else I can't really disagree with.

  • This is why he buys anything. I can't speak to Whatsapp but Instagram is horrific now precisely because he doesn't give a damn about making a good product. All he wants is to own the network effects, and credentials, and data

  • It’s rather astonishing to me how the vampire squid of world domination has apparently worked out just how to neutralize any sense of self-preservation, and manipulate and gaslight anything into place if they have enough time and are patient.

    Everything from “freedom sticks” to get women to breath in smoke and ash like the foolish men, to going from “government IDs are just conspiracy theory” to “you have to show your papers to see information and communicate with other humans on the only method that is still widely possible; it’s all just been slowly salami sliced and microdosed into our societies. Worse yet, still a large chunk of society seem utterly oblivious as long as they can consume their particular customized and personalized opiate of the masses.

  • How do they explain why they need your ID to use VR glasses?

    • Facebook/Meta has a system that decides if it thinks you are lying about your name or if it just isn't sure, if you get flagged for ID verification. These days it might also be because they think you are under 18, but the ID verification system existed long long before age checking.

      If you haven't seen it, it's probably because your account is old and they have scraped enough contact lists to believe your name is real.

      2 replies →

  • The aggressive push for ID verification is a direct result of massive government lawsuits regarding online child safety. As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.

    Plus they already have all that data... Your ID is not private information. It's an identifier that they don't need or want.

    • Facebook was doing ID checks well before this because they want to stop ban evasion.

      ID checks just came to the Quest because they forced facebook accounts which already had ID checks on it. They should never have made facebook accounts mandatory for playing games.

    • Yeah, you beat me to this - I laughed at Meta needing any information considering shadow profiles have always existed and every company leaks data like a sieve xD

    • > As a strict condition of this settlement, Meta is legally mandated to enforce hard age gates.

      Not for allowing you to use your own hardware, what utter nonsense.

      It was their choice to forcibly link their hardware to their online account system despite it working fine without it. But it’s absolutely not true that the government requires age verification for using VR goggles.

Some of the key specs cause the page is rather thin on details:

* Display Type: Micro-OLED

* Resolution: 2412 × 2288 pixels per eye

* Angular Resolution: 37 PPD

* Field of View: 70° × 66°

* Chipset: Snapdragon Reality Elite

* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)

* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking

* Passthrough: Color RGB passthrough cameras at 26 PPD

* Price: $ 1300,- USD plus your data

Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.

Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.

There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.

  • 70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.

    • The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.

      Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.

      So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.

    • What's worse is that, due to the motion tracking many of these devices have, you often have to enter a travel mode that disables some of the better features.

  • meanwhile the Bigscreen Beyond 2:

    * Display: also micro-OLED

    * Resolution: 2560 x 2560 per eye

    * Angular resolution: 32 PPD

    * Field of view: 116°D, 108°H x 96°V

    * Chipset: none lol plugs into your computer

    * Tracking and sensors: needs base stations

    * Weight: 107 g

    * Passthrough: no

    * Price: $959 (+$200 for eye tracking)

    * needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

    meanwhile the Steam Frame:

    * Display: LCD

    * Resolution: 2160 x 2160 per eye

    * Angular resolution: 20

    * Field of view: 110 degrees

    * Chipset: Snapdragon 8 gen 3

    * Memory and storage: 16GB of ram with 256GB UFS plus microSD

    * Tracking and sensors: inside out camera based tracking

    * Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

    * Passthrough: idk

    * Price: $1059 for 256GB, $1299 for 1TB

    • Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.

    • I have to point out that all of these are terrible options for the general mass who are remotely interested in VR. If you are an enthusiastic who don't mind dropping $1000 on something completely optional to your everyday life, great, but otherwise they are terrible in value considering what they provide.

    • With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.

  • There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?

    Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.

    • You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.

  • > would call is a far more appealing implementation

    Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.

I can't help but feel like all the tech glasses are basically a way to get more ai training data where they can get like a constant stream of human POV stuff.

  • Ah! That's actually exactly why I don't use WhatsApp, Google, etc anymore.

    When Meta bought Oculus a decade ago I though "why the heck are they buying this VR company..." which prompted me to read "The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power" 2018 Shoshana Zuboff's book.

    The idea is precisely that they don't need more of the same data, they have enough (even though they do need to keep them up to date) but they instead need more KINDS of data to keep on earning money from selling ads.

    They don't care for the technology itself, only for ways to distinguish needs better and that's exactly what a new digital medium provides.

    TL;DR: yes.

They should sell it to Apple. I wouldn't buy this from Meta, but I would buy it from Apple.

  • I'd guess Apple are already hard at work making something similar and better than this.

    • They probably are, but this is what vision Pro should have been. It seems that Apple are behind. By months? By years?

      In any case, that transaction is not going to happen because Zuck thinks he can actually make it work. It's just what I think they should do.

  • You would pay three times as much for the same product?

    • Presumably Apple could do it cheaper than Meta, since they could assume higher volume and are more valued by suppliers.

      I'm not going to buy it from Meta, but what I'm saying is that at the same price I would buy it from Apple. I'm far from the only one.

He's the only one on the couch. The only one at the sports game. The only one at the movie theatre.

At the office, it was nice to see him put the glasses down and shake hands with the person who rocked up. If that person had arrived 'in VR' I think I would have been completely turned off.

I guess if you want to be alone, it's a good device -- but the best times for me with modern technology have been when it brings me closer to other people. Online games were better on LAN. Couch co-op as a genre is one of the best console experiences I think. Meeting people in real life, who I spoke to on IRC -- again, a great moment.

I'm not anti-tech, and the device form factor sure looks amazing -- but I can't imagine any moment I would use something like this at home while anyone else in my house was here.

  • The shared anchor tech exists and its honestly pretty awesome to play a shared XR game but with the cost and install base of these devices, you really can't invest in developing those types of things. Too bad because even a shared XR paint prototype is cool.

  • >Couch co-op as a genre is one of the best console experiences

    This! And it isn't close either.

  • I think it's what makes the form factor doubly important. Not just for comfort, but because if your visor is just a pair of glasses you can wear it and remove it in a second and with just one hand, without even thinking. This easiness removes a lot of the feeling of isolation.

    The other fundamental thing for me is to have visors that seamlessly and by default connect to the nearby ones so that experiences are shared.

This is very cool. We finally have something that genuinely looks like glasses.

Now someone just needs to learn how to hack into these glasses remotely…and then we will have the Ghost in the Shell moment.

I've been in this space since Oculus DK1.

I've yet to see the first use case that makes it more than a party trick.

I tried pushing it for 3D configurators during sales, but sales people hate it with reason: you're missing out on the buyer's reaction and it breaks the sales journey.

As long as we can't see the user's eyes etc this will flop.

After the "metaverse" hype of 5 years ago, VR clearly hasn’t really taken off.

I’ve personally always thought the headsets were simply too clunky, which puts off the average person from trying them, due to the hassle (and price).

This new design from Meta is the first I’ve seen that feels like something more people would actually want to try. Perhaps VR isn’t dead — maybe it’s just lurking in the shadows, waiting for the right hardware tech to bring it to the masses.

Meta could have something great, but I fear they will stand in their way. I have the oakley meta glasses, and the quality of the camera and sound is fantastic. But the software is horrible. It's a walled garden where only Meta-friends are allowed to play. So, Spotify yes, Tidal, Deezer or others, No. It supports Garmin, but not Corros, Suunto or Polar.

If they had the courage to open up their plattform for external developers like Apple or Android (not even talking about open APIs), they could have an amazing ecosystem. Currently, it feels like a car with a stuck handbrake.

  • That is what meta says they want, but their glasses are accessories on apples computer for now. Vr is more open you can sideload your own apks

$1300 for 70° × 66° FOV is pretty awful. Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough. This will be good for watching stuff and that's about it. Is it good enough at that to justify tethering yourself to a brick? I suspect not for $1300.

I'm in VR a lot, mostly in bigscreen VR, and have had the Quest, Quest 2, and Quest 3. I don't see any reason to upgrade from the latter at all.

  • I use the Apple Vision Pro as my main display, programming for 8+ hours per day. Zero issues as long as you're willing to use larger screens! The PPD on this looks very similar, possibly a bit better due to its lower FOV.

    • But won't the low FOV make it impossible to glance at other displays, even if the text is sharp enough?

  • > Also, I wish they'd stop hyping these devices for productivity when they know the text isn't sharp enough.

    Agreed. When I tried the Apple Vision Pro, I was a little disappointed at the PPD (which is like, 34 to Quest's 25 or so), didn't expect to still be so sensitive to it.

These Meta “VR Glasses” seem suspiciously like AR glasses. They even used an image of a game rendered on an AR screen for their “VR” game section.

  • Yeah, I'm not sure why they're calling it that. XR glasses, maybe, but not VR if you can't actually have any immersion.

  • I think they're calling them "VR" because they use camera pass-through for AR, whereas all their other AR products are see-through. (I think this is a reasonable place to draw the line - pass-through AR kind of sucks in my experience. Although maybe a third category would be appropriate.)

These finally have enough resolution to comfortably replace regular displays for productivity work, surrounding you with as many monitors as you want. Better PPD than Vision Pro, in a much better form factor. Apparently it supports DisplayPort over USB-C as well. I think they will sell a lot of these.

Still same problem all VR has -- no killer use case. Outside of the problem that it is Meta doing this, the product in and of itself isn't that great. Ask all Quest users if they still use it all the time.... most of the oculus's are just collecting dust.

Some future date we will get there, but this isn't it.

  • I’d really like to use it as an extended monitor for work. The problem with previous versions has been inability for me to see my own keyboard or even inability to easily mirror laptop screens. This looks like it could do that.

    • Depends on how the device gets data from your computer and how it connects. My Xreal Ones present themselves as a monitor via DP Alt mode when I plug them into my work laptop, switch to ultrwide mode (32:9 is my fav), and I'm done.

      To use most VR headsets that are also standalone devices, I would start by fighting with IT on getting some kind of security exception to use the necessary software on my laptop, then get started with streaming/connecting/sharing screens with it. Hopefully.

Why does every headshot of someone in a VR headset make them look like a dope?

I get that there are people who are into this stuff, but honestly, I can't think of a single use for myself, unless the movie watching experience is really, really good.

I'm never going to wear a thing like this in public, and at home, I have my laptop and TV. The TV I'm usually watching with someone else, and this is worse than the laptop...so what's my use case?

And still capturing audio where (in my state) you can't record conversations without consent?

  • > And still capturing audio where

    This may come as a surprise, but most phones can capture audio these days. Has your state made them illegal yet?

  • Sounds like you shouldn't use them in your state then? You can't open carry in my state... so I don't.

I'm not a fan on Meta at all, but so glad that they did this to challenge Apple and hopefully would be able to keep on improving far better than Apple.

you can't touch type without any tactile feedback. you just can't. there's no way to position your hands correctly relative to a keyboard you can't feel. that part of the "productivity" demo drives me bananas.

I really hope they’ll care a little more about using this for productivity. I wish the quest 3s would work offline eg. on a plane as my external monitor for my MacBook.

  • Yeah infinite office was vaporware, which made sense since prior meta device video res and ppd was too low for work.

Recently, Meta closed my account, along with access to all my Meta Quest games, because I didn't verify my age in time. Because the account is closed, I can’t even contact support. I received a few emails about age verif. but first, I don’t want to provide my ID everywhere, and second, why automatically close an account with all my purchases on it? Why can't you wait until I log in? Super frustrating / terrible company.

I wonder why Apple did not do the same thing?

Shove all of the compute in the external unit, instead of having all of that weight in your face.

hmm.. does this mean that the next version of apple vision pro will be spectacular?

There's plenty of reason to still be skeptical about the future of VR, or Meta's practices, but shoving all of that aside it does look like a big step toward the level of comfort that's going to be needed for VR to succeed. Not at this price point, but it's incremental progress.

Shame that it's Meta. Radioactive to all but the most sycophantic.

Steam Frame is the one you want.

  • Why? I'm under the impression that all VR products are shit. At least metas seem to be departing from the very boring gamer space.

I see Disney+ 3D videos featured pretty heavily on the landing page.

I believe that launched as an Apple exclusive. I wonder if that means the millions of Oculus Quest headsets that have been gathering dust for years will finally have some immersive content worth watching.

After my experience with the Quest 3's software, I'm not really interested in anything Meta. That's ignoring the privacy issues and other issues with Meta as a company.

This as a fully open source device or at least from a company worth trusting would be a great product.

SteamFrame it is! As far as I can tell the SteamFrame lets you install a different OS.

It looks like a hardware, but I’ll never buy it because it’s associated with Meta. They have lost my privacy trust.

a few things id want from a product like this

1) Blackout. Let me use them as a way to get complete pitch black when i want it 2) Amazing resolution. None of the existing products are good enough to replace my physical screens, but i'd love to. 3) Comfortable. Nothing has been comfortable enough to wear long term. Sure maybe an hour or two, but 8-10 hrs a day for work? Not even close.

Hope they get there someday.

  • 1. It has an optional light blocker. 2. Better resolution than Vision Pro. 3. Should be the most comfortable VR device ever. Seems like it's addressing your concerns.

So these are not actually "VR", right? They are the same fixed projected display cinema glasses that you can buy from half a dozen different brands today?

$1,299 - is expensive (I am not comparing with Apple vision pro) for a general consumer.

  • why did I get downvoted? for sharing my honest opinion?

    • FYI when Apple Vision Pro was announced plenty of posts were downvoted for perfectly legit doubts/criticism that proved to be correct

Anyone know the resolution?

I have Xreal airs. And, while, I like them, they’re rather useless because 1080p just isn’t enough.

  • 2412 x 2288 per eye (and horizontal FoV is around 70 degrees). Not sure it's really enough for monitor replacement, but certainly an upgrade over Xreal's offerings.

When Orion was first revealed two years ago people figured they'd be able to reduce the bulk over time and release them in a form approaching regular glasses, like Meta Ray Bans. Now they've somehow become bigger and more VR headset-like? How is this tech going backwards?

I know the AVP is flawed - way too heavier - but Apple’s the only company I trust… enough. I’d never consider a product from Meta.

I tried VR and, as many others have said, it's a novelty that wears thin quickly.

I'm amazed though at the amount of effort and corporate money that keeps being thrown at VR trying to make it a thing.

It feels like, to the public, it's like some tired The Beverly Hillbillies re-run that keeps popping up from time to time.

  • I no longer bother watching movies or shows on my (very big) TV ever since I got an AVP. The experience (lying down on my bed, with gigantic movie screen floating above me) is unmatched.

    • I sometimes wish that I could read a book like that. But I think the reality is that it would make me tired and fall asleep.

    • For that use case, why would you choose wearing anything over just having a couple of projectors in the bedroom and living room? That is far more common than owning a vision pro because it's cheaper, more comfortable, more social, etc.

      On the audio end of this, you can even throw in some properly righteous speakers in both rooms. All combined, this is still cheaper than or equal to the vision pro price for an objectively better movie experience. The projector image will always be bigger than your TV and speakers that expensive will rattle the walls with bass and shatter your eardrums. It doesn't matter how good earbuds get, there's no replacement for displacement (of air). Don't you like feeling the power?

      1 reply →

  • It's a novelty because you had to put on a big uncomfortable headset that required wires up until recently went was really fidgety. Once you get the form factor fixed and comfortable everything will change. This looks like a big step in that direction. Too bad I don't want Meta looking through my eyes.

    • You could be right. But I also keep hearing that excuse (since the Jaron Lanier, power-glove VR days) so color me skeptical.

    • > Once you get the form factor fixed and comfortable everything will change

      Will it? Even if you offer people AR glasses and smartphones at the same price, I'd expect most people to pick the phone. Nobody wants to tap their glasses on a Square reader to buy coffee, or ask their specs to take a picture.

      The VR/AR modality struggles when OEMs rely on unique native experiences as a selling point. There's no "killer app" for VR a even decade after the original Oculus DTK. Palmer Luckey sold Oculus to go work on building cruise missiles, to give you an idea of how awful VR's prospects are.

      6 replies →

  • The only thing I've consistently used VR on is virtual biking/walking videos for when I'm on my exercise bike, and a Google VR app called Wander. I don't have the space for anything that can't be done sitting down and I don't have the memory to run VR Chat.

    I agree it's a novelty, it's never going to be the mainstream thing that replaces all existing interfaces and transforms the very concept of reality like some people want it to be. But it is fun within its niche.

    I think what's holding it back is price more than anything. I'm still hanging on to my Quest because it just isn't worth the money for me to upgrade, even though half the apps no longer even work (fuck you very much DeoVR.)

    • I was just thinking, I hope meta/apple are hooking up with companies like Peloton, etc for cycling and rowing experiences

Too bad the software is going to be dogshit. Maybe it'll work in the beginning when they need to show it off to people a lot but will degrade into an absolute dumpster fire later. Like happened with Quest3. Or their sunglasses.

I had Meta Raybans for a while and liked them. Always refusing firmware updates. Everything I needed worked fine, normal headset for listening podcasts on walks, taking occasional picture, that's all I need! In this use case battery lasted a week outside of its case. Until recently it started prompting me with voice to update the glasses urgently every half an hour. And I did (to version 128, hey, even number!) and oh boy, Meta AI this Meta AI that everything is Meta AI can't do anything without it. Battery is drained in less than a day of me not wearing them, bluetooth audio breaks up all the time, connection getting lost. I was perfectly happy with the product and they had to ruin it to shove their AI garbage down my throat.

They recently added Meta AI sidebar to WhatsApp which you can't turn off.

So, hope you like Mark's AI because you'll sure have to use it with these.

  • Same thing happened to my Sony earbuds. A firmware update bricked both of them

I hope one day a version of this becomes mainstream enough that it justifies developing for it. It's the ergonomics that prevent that from happening, and moving toward glasses is one of the most important stepping stones. (though if you saw someone wearing "glasses" like this you would probably say it's stretching the definition of glasses)

When someone gets this right I do think we're all gonna ditch the 2d screens and phones.

It doesn't even matter if it's Meta that instigates this, if money is smelled there will be more consumer friendly alternatives popping up overnight (e.g. see how quickly the industry copied the iPhone).

37 PPD is dogshit man.

I understand this is quite good, but I also have something like 20/12.5 eyesight. To me, using these things feels like looking through a coarse screen door.

E: For reference, I can comfortably count pixels on a 24.5" 1080p screen from a normal seated position.

I've been buying HMDs since the first Oculus, and I promptly sell them to somebody else. 37 PPD is a little more than halfway to "perfect" for someone with 20/20 eyesight

  • It is all a compromise. 37 PPD is well under the standard for normal "good" eyesight (aka. "retina" in Apple marketing), which is 60 (aka. 1 arcminute).

    Doing more with a narrower field of view is easy, it is even cheaper. Doing more with the same or better field of view means you need more pixels and more computing power to drive them, so more expensive, heavier hardware that gets hotter and with less battery life.

    People at Meta consitered 37 PPD to be a good compromise, and I kind of agree.

  • 37PPD is triple the Index’s density.

    What in the world are you using as your benchmark to call 37 “dogshit”?

If Apple released a product with the same form factor, it would likely be a winner. The issue with Meta is that its brand is tarnished for anyone older than Gen Alpha. I don’t have hard data, but I am guessing the majority of VR users are children under their parents’ meta accounts.

I’m still buying this for myself. I enjoy the private movie theater experience and turning every video game session into a decent cardio workout; I’ve lost 60 lbs with VR to date.

  • What are you doing in VR for fitness?

    • Not sure how to date this list is, but here is one way to look at it. https://vrhealth.institute/vr-ratings/

      I have found VR an easy way to get moving in a fun/low friction way at the end of the day, instead of heading somewhere else. Depending on what you are doing, it isn't going to cover everything, but moving something is better than nothing.

      Personally, I found Synth Riders a good way to queue up 60min continous activity that I enjoy.

    • The list is too long, but essentially almost every VR game will force you to move since you’re no longer controlling an avatar with buttons. You are now inside the game instead of viewing it from outside of a box, so you’re going to be moving and punching.

      For me the biggest calorie burners are boxing games. Beat Saber and others like Synth Riders are great too. Then there are fitness focus apps like Body Combat and even one for rowing machines.

      Hopefully, Meta can convince HR firms that this is a fitness device that is eligible for FSA like benefits.

Would like to have something like this, but will be Meta locked-in and die soon after it turns out only influencers seem to have fun with it

Anyone else notice Zuckerberg say "Super Intelligence" multiple times during the Meta Connect keynote?

  • They've been using that branding since last June (with the reorg into "Meta Superintelligence Labs"), for better or worse.

oh man playing halo and jumping off the ship and falling through the sky will feel insane with this i imagine. i just hope people have enough open space around them when enjoying the limitless expansion of VR world. DOnt want people to hurt their knees and heads and knock off their furnitures all the time.

Now this just makes me sad that Apple gave up on the lighter Vision Pro. I might actually use this... if it had a real OS

Unfortunately, Meta's horrendous privacy policies precludes me from even considering purchasing one of their headsets.

Very disappointing FOV specs for PCVR simulation fans (70 degrees: a downgrade from Quest 3). Looks like nice hardware though.

Spring 2027 is eternity in the future from today. I love the concept they advertise but by then, there will be so many amazing products and releases.

If they could give me this today and worked somewhat like they promise, even though for $500 or so I can get glasses that do what I need them to do today, for more fidelity I would gladly pay 1k+ they are asking.

I am not sure what will happen till Spring or Summer next year.

As long as this is mixed reality and not a clunky VR-only headset like the previous Meta Quest devices, then this far exceeds what ever the Vision Pro hype was and any other XR device in the market.

This is XR for the rest of us and a worthy competitor to the Xreal.

  • Not sure what you mean. The marketing video shows pancake optical stacks and specs have mentioned OLED displays. While the marketing video attempts to play up an immersive fantastical reality, the experience will function like a Quest 3 or Apple Vision Pro, where there are external cameras that then get projected onto the internal screens.

I had the oculus rift, sold it when they made me get a Facebook account (they might have backtracked on that). Bought a quest 2 thinking surely they have learned their lesson by now.

Nope.

Some of the decisions they made around ux are so insane I feel like ripping it off and throwing it across the room. I bet there are some properly talented people at meta, but someone senior is committed to making it suck. Wouldn't be surprised if it's zuck himself. So even though I'm passionate about it, I have no VR in my life because I can't afford another one

It will be interesting to see how this product is differentiated from the Meta Ray Ban Display. They now have the line up:

Meta Ray Ban Audio

Meta Ray Ban Display

Meta VR Glasses

Meta Quest 3

  • This feels closer to the quest 3, so maybe consider it a successor in a way? Since meta is moving away from VR gaming, it may end up cannibalizing sales in a "good" way for the company.

  • On the bottom of the page it says they are called:

      Meta Ray-Ban Display
    

    and

      Ray-Ban Meta Audio
    

    Which really grinds my OCD.

I'm more excited for the new Snap Specs. I want to see devs get on with exploring the possibilities of a decently capable set of AR glasses.

Bonus: No Facebook BS.

Looks fun, but it'll most probably need a Meta account, won't run open firmware, and most importantly wearing it in public instead of using my MacBook will make me look like an idiot. So: meh.

  • Although looking like an idiot is probably better than being one of those Meta Glasses perverts

It's essentially a cheaper and lighter AVP without the Apple ecosystem. There's nothing revolutionary about this device.

Every time a major tech company comes out with a new headset, I check one thing: Does it have a light field display? (In this case, no it doesn't.) In 5-10 years, headsets are going to be much better. Your eyes will be able to focus on objects like they do in real space and you won't have to deal with the hassle of an external battery.

  • "lighter" is the revolutionary bit.

    A huge impediment to VR uptake is having to go through the process of strapping a brick to one's face.

    This isn't quite the "just putting on a pair of glasses" experience, but it's much closer to that than the former.

    • Its lighter form factor is more evolutionary than revolutionary. The AVP has some unnecessary extras such as the outward-facing display. If Apple wanted, it could make an Apple Vision Air with the latest A-series chip, a much lighter form factor and a much lower price - just like Meta VR Glasses.

      1 reply →