Comment by devin

7 hours ago

So good.

Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.

I really enjoy this trope. The "Zelda Ocarina of Time if it were a modern game" series has the MGS style discussion, and the whole series is incredible.

Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk

  • Jesus Christ. I hate it. So so much.

    I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.

    • Did you like Myst? That was the complete opposite end of the spectrum.

      Title screen video gives a vague story. Game starts. No dialog. No text. Just ... clicking and discovering the rest of the story.

      1 reply →

    • I don't remember which game it was, but I'm pretty sure it was a ubisoft game, maybe AC3, where it felt so much like a tutorial that I spent the entire game wondering when I'd get out of the tutorial and onto the real game.

      It ruined the game for me, because I never felt like I was let free to actually play the game.

"Sweeper, press the X button to mark a mine."

"X... button?"

"Focus, Sweeper! Sweeper? SWEEPEEEER!"

I liked the triple-a minesweeper better than the windows original. First time i won the game.