Comment by devin
7 hours ago
So good.
Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.
7 hours ago
So good.
Maybe lean into some of the metal gear solid dialogue by having a long back and forth about "What's a mine?" "What do you mean 'mark a mine'?" "How do I know when I'm done?" etc.
I really enjoy this trope. The "Zelda Ocarina of Time if it were a modern game" series has the MGS style discussion, and the whole series is incredible.
Here is the forest temple video which is a short sample of what to expect: https://youtu.be/KC656o7_zVk
The game 'UnMetal' takes this trope as far as it can be taken. https://store.steampowered.com/app/1203710/UnMetal/
It's probably a bit too far, but nevertheless enjoyable for the comedic effect.
Jesus Christ. I hate it. So so much.
I've never been able to put my thumb on it, and I just chalked it up to me being older now, but I'm not a big fan of a lot of games. And this video opened the curtains as to why. Just so much hand holding and noise.
Did you like Myst? That was the complete opposite end of the spectrum.
Title screen video gives a vague story. Game starts. No dialog. No text. Just ... clicking and discovering the rest of the story.
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I don't remember which game it was, but I'm pretty sure it was a ubisoft game, maybe AC3, where it felt so much like a tutorial that I spent the entire game wondering when I'd get out of the tutorial and onto the real game.
It ruined the game for me, because I never felt like I was let free to actually play the game.
"Sweeper, press the X button to mark a mine."
"X... button?"
"Focus, Sweeper! Sweeper? SWEEPEEEER!"
I liked the triple-a minesweeper better than the windows original. First time i won the game.