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Comment by maccard

2 months ago

That’s still 60 times a second on my iPhone and 120 on my Samsung

Competently done games have vsync and also a fps limiter.

They also decouple game logic and input from drawing :)

And then we have those that thing "OMG BIGGER FPS" is better and burn your video card when they render the startup menu at 1480 fps...

  • I’m well aware how to make games, thanks, I’m the tech director on a AAA game with 15 years working on them.

    I said “constantly” rendering and you and everyone seem to have taken the least charitable interpretation of what I said and decided I couldn’t possibly know what I’m talking about.

    • Sorry to ressurect but having just experimented with reducing redundant renders in my own game, which isn't even fully real-time, I'm with you. Trying to know when a game may or may not need a new render is a tricky problem, glitchy if done poorly, and ultimately battery life in games seems like a (high priority) nice-to-have... Shame you're getting flack from folk that clearly haven't ever shipped a game.

    • Well then, what are you talking about? Maybe my english isn't good enough.